Thursday, January 13, 2011

Yet Another Star Wars Risk Stop-Motion Video

Can't get enough of a good thing.  We set up Kent's interval timer and off we go for another ridiculous evening of Star Wars Risk.  Here's the entire game compressed to a few seconds.



Mercifully, it was a short game, with the E-vile Empire taking the upper hand early on.  First, they captured the Wild Space and held it behind a wall of Hutts, starbases, and the Death Star on Sluis Van.  When the Death Star destroyed a huge Hutt garrison on Sullust, it looked to be all over for the rebellion.

A desperate effort to break into the region via the Ison Corridor was foiled by Hutt loyalists on Bespin.  With the Death Star on the march towards the Mid Rim, the Rebels unleashed a forelorn hope assault on the Wild Space from Mon Calamari.  Bpfassh fell easily, but the four legions at the starbase on Sluis Van could easily have stopped the assault in its tracks. 

Instead, the Rebels broke through with 3 rolls of the dice and marched on to Omwat merely to stop the hemorrhaging of the Wild Space reinforcements (2 per turn for the storm troopers).  The starbase at Omwat, with its single legion, was easily overrun.  To our surprise, the Emperor was lurking there.  Game:  Rebels, by accident. 

Wednesday, January 12, 2011

Star Wars Risk and an Interval Timer

It's a whole new game -- Deputy Rebel Leader Kent picked up an interval timer for his Canon to photograph the total lunar eclipse last month.  Cloudy weather nixed that idea, but we've put it to good use:  time-lapse Star Wars Risk.
 
Game-wise, Sith LaBan used the Death Star to nuke Sullust, which grievously injured the Rebels and helped protect the Hutt-occupied Wild Space.  Then the Death Star took out another large Rebel garrison--he never recovered.  It became a race to the finish line between storm troopers and the slimy green guys.  



The above video shows an entire game (which Horak the Hutt won) with all the usual antics plus some stop-motion and claymation tricks that came up spontaneously.

Share and enjoy!

Thursday, December 30, 2010

Year End Battle for Galactic Domination

Game Summary:  A see-saw contest tonight with first Darth Kent, then Horak the Hutt, then Deputy Rebel Leader LaBan taking the lead, although never a decisive one until the very last turn.  A strong Hutt initial deployment kept the others at bay for several turns but the Empire and the Hutts repeatedly traded control of Elom and the Wild Space.  Slow Hutt gains captured Tatooine and even dislodged a star base from Elom, which relocated to Gamorr.  But the Rebels managed to push the force meter over to the extreme light side, which turned out to be a critical factor in the game. 

An Imperial faction card straight brought a huge number of stormtroopers onto the board late in the game.  The Empire's heavy footstep echoed throughout the galaxy, especially in the Wild Space, where the Hutts were beaten back.

This was immediately followed by a faction card straight worth 7 additional squadrons for the Rebels.  The "One in a Million" card took out the Death Star on Gamorr.  The onslaught of Imperial forces then swept away the garrison, revealing the Emperor.  Game, Rebels.

Tactical Notes:   The force meter at the extreme end of the light side gave the Rebels a large number of extra cards that in turn resulted in the early appearance of "One in a Million" and a timely straight with its influx of reinforcements.  The appearance of the emperor was relatively early, but his placement on a hotly contested resource planet resulted in a forced relocation and eventual exposure.  Admittedly, the use of the Hutts as a inhuman shield is generally a good idea.  The threat of a Hutt-controlled sector (the Wild Space) distracted the Empire from maintaining constant pressure on the Rebels. 

Strategic Notes:  Have a very happy New Year!

Saturday, December 18, 2010

The Empire Triumphant

In a cruel turn of events, for the evening's first game, Darth Ric and Deputy Rebel Leader Kent signed a pact to relentlessly destroy Hutts on the first turn.  Indeed they did, reducing the Hutt garrisons of 3 and 4 legions to so much rubble.  Interestingly, the Empire came out strongly on top, which means the Rebels really need to turn their attention to the Dark Side on the first turn. 

After the unholy allegiance was revealed, game one was terminated and a second one restarted.  Hard fought on all sides, the Hutts were badly set back when DRL Kent destroyed a large fleet of capital ships in the Mid Rim.  Then the Hutts were completely broken when the Death Star destroyed a large garrison on Sullust.  Without the Hutt threat to distract the storm troopers, the Rebels were hard pressed to hold their ground.  As the Empire spread into Hutt-controlled areas, their reinforcement levels overwhelmed the Rebel troops.  Hutts and Rebels capitulated in an inglorious defeat. 

Saturday, December 11, 2010

A Doomed Rebellion

A most peculiar game this week -- the Empire started off with a terrible run of bad dice rolls and it began to look like the Rebels were going to grab the brass ring.  But then the Hutts focused on the Rebels, the Empire started to roll some decent dice, and cards began pile up for both Hutts and Storm Troopers. 

As the Hutts inched slowly up to eight resource planets, the e-vile Empire turned in a straight of faction cards and used the seven additional legions to sweep the Outer Rim.  The Hutts responded by controlling all Core Worlds, an unheard of situation. 

In the final turn, the Storm Troopers eliminated the Rebels in the Ison Corridor and Elrood Sector, leaving two lone holdouts on two systems in the Mid Rim.  Armed with a vast army on Gamorr, it looked like curtains with only a single Hutt in the way of total domination by the Empire.

Alas, with a single faction card, the Hutts were able to thwart the avalanche of Storm Troopers.  The Blackmail card prevented any further attacks because there weren't any other Rebel systems to capture.

The Hutts then were able to use their Uprising card to cause the huge garrison at Gamorr to flee to the Wild Space. 

The sole remaining troop was quickly eliminated.  Then an overwhelming attack on Kessel pushed the Hutts over the top.

Sunday, November 28, 2010

Hutts... again

With Thanksgiving on Thursday (what a surprise), we delayed this week's battle for galactic domination until Friday afternoon.  The result was yet another Hutt victory.  In this case, it was Kent the Hutt defeating Darth Ric and Rebel Leader Horak. 

After a rousing start, it looked like the Rebels had a good chance at sweeping the e-vile Empire off the map while keeping the dastardly Hutts in their place.  For a time the Outer Rim was under Rebel control, but the Death Star took out a huge garrison on Wayland and the Rebels never recovered. 

Taking advantage of the weakened Rebels, the Hutts swept into the Outer Rim and Core Worlds.  The Rebels couldn't stop them and the Empire "forgot" to take out the weakly garrisoned resource planet at Elom in the Wild Space.  Victory, Hutts.  

Saturday, November 13, 2010

Two More Hutt Victories

Play of the Day:  In a show of Bravado after Sith Wood rolled 6-5, Flight Squadron Leader Horak placed his dice 6-6.  Ric insisted on an actual roll.  Of course, it came up 6-6, blasting the attacking Storm Troopers to oblivion.  We laughed until our stomachs hurt. 

The Rebels nearly pulled this one off -- one battle, one roll of the dice were all that stood between them and Galactic domination.  Of course, at the time I didn't know that.  Thinking that the exposed star base was just another garrison outpost, I had no desire to exhaust myself on a tactically unimportant target.  I needed to save my troops to repel the inevitable Imperial counter-attacks.  Little did I know the Emperor was hiding within. 

Turns out, those counter-attacks never occurred.  The wiley Peetza da Hutt swept into the Core Worlds and with the capture of Duro, took control of the galaxy and the game.

In the second game the e-vile Hutts once again squeaked out a victory just ahead of Sith Wood's forces.  Kent had his standard hoard of reinforcements and faction cards for seven more legions--an almost certain victory for the Empire was assured.  This time the decisive battle was at Balmorra. 

Meanwhile, here are the summary statistics for 102 games that identified player roles in this blog to date.  (Nine other games were unattributed.  Four games were draws.)



Horak Wood LaBan
Hutt 13 10 31 54
Rebel 7 11 7 25
Empire 14 2 7 23

34 23 45 102

Clearly the Hutts have the easier time of it, especially when Peetza da Hutt is at the helm.  Interestingly, Deputy Rebel Leader Kent does well in command of the Rebels and Darth Horak has done well with the Dark Side.

My suggestion from this for a balanced and challenging game:  make everyone play to a weaker side.  That would mean Ric as the Rebels, Kent as Empire, and Karl as the Hutts.  Alternatively, Karl would play Rebels, Ric as the Empire, and Kent as the Hutts.