Saturday, January 22, 2011

The Rebels and Hutts Split a Double-Header

This week's pizza and Risk event featured one quick blowout and had time left over for a second match. 

Game #1.  Kent took up the reins of the e-vile Empire, Ric nabbed the role of Hutts, leaving the Rebel faction for yours truly.  With some good rolls of the dice, some great faction cards, and a well connected troop disposition, the Rebels were able to make good progress early on.  A 3-card straight boosted reinforcements for an assault on star bases in the Mid Rim.  Surprisingly, the Emperor was found under the first star base that had been deployed, which happened to be the first one captured.  Game ova in near record time.

Game #2.  After a quick reset, a second game commenced.  The Rebels were quickly knocked back and were really not much of a threat.  However, positions between the Hutts and storm troopers swept back and forth. It looked like the Hutts were going to take it all, but a staunch defense by a single Rebel garrison with a bomber group at Sullust took out 10 of the slimy green guys.  Even so, at one point the Hutts had nine resource planets.

The Empire did indeed strike back and reduced the Rebels to two systems and pushed the Hutts back to six resource planets.  Unfortunately, the Rebels played the diabolical "A Critical Error" faction card, which took two powerful cards from the Imperial hand and crippled them.  In the end, the Hutts came back and captured the necessary resource base of ten systems, ending the Empire's bid for galactic domination. 

Thursday, January 13, 2011

Yet Another Star Wars Risk Stop-Motion Video

Can't get enough of a good thing.  We set up Kent's interval timer and off we go for another ridiculous evening of Star Wars Risk.  Here's the entire game compressed to a few seconds.



Mercifully, it was a short game, with the E-vile Empire taking the upper hand early on.  First, they captured the Wild Space and held it behind a wall of Hutts, starbases, and the Death Star on Sluis Van.  When the Death Star destroyed a huge Hutt garrison on Sullust, it looked to be all over for the rebellion.

A desperate effort to break into the region via the Ison Corridor was foiled by Hutt loyalists on Bespin.  With the Death Star on the march towards the Mid Rim, the Rebels unleashed a forelorn hope assault on the Wild Space from Mon Calamari.  Bpfassh fell easily, but the four legions at the starbase on Sluis Van could easily have stopped the assault in its tracks. 

Instead, the Rebels broke through with 3 rolls of the dice and marched on to Omwat merely to stop the hemorrhaging of the Wild Space reinforcements (2 per turn for the storm troopers).  The starbase at Omwat, with its single legion, was easily overrun.  To our surprise, the Emperor was lurking there.  Game:  Rebels, by accident. 

Wednesday, January 12, 2011

Star Wars Risk and an Interval Timer

It's a whole new game -- Deputy Rebel Leader Kent picked up an interval timer for his Canon to photograph the total lunar eclipse last month.  Cloudy weather nixed that idea, but we've put it to good use:  time-lapse Star Wars Risk.
 
Game-wise, Sith LaBan used the Death Star to nuke Sullust, which grievously injured the Rebels and helped protect the Hutt-occupied Wild Space.  Then the Death Star took out another large Rebel garrison--he never recovered.  It became a race to the finish line between storm troopers and the slimy green guys.  



The above video shows an entire game (which Horak the Hutt won) with all the usual antics plus some stop-motion and claymation tricks that came up spontaneously.

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