Friday, March 28, 2014

Peetza da Hutt Rides Again

Darth Karl took on General Wood and Ric the Hutt once again, battling for Galactic supremacy.  Fueled by pepperoni pizza, we blazed into the interstellar vastness and charged our blasters.

Alas, even with a faction card straight on the second turn, we Storm Troopers couldn't gain traction against the invidious General Wood and his Hutt allies.  After cutting an unholy deal, they conspired to push the Empire back from all sides. 

In the end, despite two blowie-uppie cards, bad "move the Death Star" rolls left them underutilized.  As the Empire crumbled, General Wood took to a forlorn hope of capturing the Emperor instead of beating down the Hutts.

Alas, even with a capital ship, two bombers and 14 Rebel squadrons, the four legions on Eriadu held fast against overwhelming odds.  In the aftermath, the legion on Bffassch held firm as well.

The Hutts quickly swept to an easy victory.  Only then was it revealed that the Rebels had narrowly missed the Emperor, himself secreted away on Eriadu.

Victory Hutts.  Ric is 2/3 of the way to a trifecta.  Can he put it away as the Rebel leader next week?

Stay tuna'ed.

Thursday, March 20, 2014

Kent the Hutt and General Horak Lose against Darth Ric... Again

Once again, Ric played us like violins.  Even with a devastating initial assault by the Rebels, the Sith Lord kept slapping down starbases.  Meanwhile, the Hutts burned up valuable defensive faction cards against Rebel assaults, using Money is Power (the orders never come) to thwart an attack that would have led to massive Imperial causalties and another (can't attack this system until you take another planet from another player) to prevent the capture of the Ison Corridor. 

In the third turn, the Empire directed his Death Star to destroy a huge Hutt garrison on Nar Shaddar, an important resource planet.  The Hutts never really recovered from this blow.  On the other hand, the Storm Troopers were able to successfully invade the El'Rood Sector and take out the Rebel capital ship, courtesy of an early faction card straight. 

After significant setbacks due to Hutt intransigence, the Imperial forces recovered sufficiently to chase down the last garrisons.  Only late in the game did bomber cards appear, too late for either the fleet or a faction card straight. 

Victory Empire.


Monday, March 17, 2014


Addendum to the Comeback Hutts

Stardate:  Maerz 17, 2014

The Imperial  initial invasion strategy was flummoxed at best by the commanders imbibing in the Old Earth custom of Irish Pale Ale consumption  in celebration of driving snakes (whatever they were) from the Imperial State of Ireland, Old World Earth, see Boniface's History of Old Earth Vol. 9.  Mixed strategies became apparent after the Rebels had secured the Ison Correidor allowing them to recruit an additional two divisions of rebel fighters per solar orbit while the merchant Hutts extended their mercantile bases to a record level of seven during the revolution of the initial invasions.  An oversight to be sure and several Imperial Commanders have become carbonite sculptures because of their indulgence.

During the first cycle of engagements all three factions took two planets from various systems and one another which set the tone for a long drawn out stalemate.  The Emperor, in his divine wisdom ,decided to relegate all his 5 decoy drones to appear first across all sectors in an attempt to rectify the initial blunders by inebriated commanders. He appeared during the sixth cycle.  Cloning was at high levels throughout the Six Sector Incursion as a bonus straight was redeemed for Imperial Troops on their second turn, the first of several such Ersatz Replacements that augmented planetary troop strength losses and kept the Empire strong throughout nearly nine cycles.   But the cost of cloning created a lack of Imperial Bombers.

Rebel strategy planned and executed by Rebel Leader LaBan was unfathomable as the High Rebel Command decided to use the One in a Million Shot on a single, strategically unimportant battle in the Mid Rim.  He then baffled the Imperial Staff by engaging the omnipresent Hutts for several turns instead of attacking Imperial Star Bases which is often their best propaganda weapon.  It was disconcerting to say the least and quite perplexing.  This squandered the initial thrust and any psychological advantage the Rebels thought they had.  In the interim the Hutts through Kessel Mine Spice price manipulation and Galactic Stock Market Fraud acquired an impressive fleet of star going battle wagons of the Dreadnought Class.  This turned out to be deadly in the skilled hands of their octopod sided dice manipulator, Horak the Hutt.

Obviously the High Jedi counsel did their part by nudging the Force toward the Light Side repeatedly but to little advantage, the Dark Side is strong, we have not only cookies, but fine Scotch!  The Imperial Death Star was activated twice and was being energized for third asteroid belt creation.  The first caught the Alderan Ambassador Leia the Liar visiting her aunt and uncle on Tatooine.  Whether she survived is a mystery.  Meanwhile a second Death Star deployment halted the assaulting fleet of Rebels at Sluis Van, energizing them into asteroid dust  and dark matter,  saving our magnificent  Emperor.  Little was it known that this was maneuver was cast by harnessing the Dark Side.  All replacement troops were sent to protect the Emperor, no troops were allowed to attack, the Death Star was ordered to the side of the Emperor and made the Sluis Van run in 12.8 par secs!

Entropy was spiraling out of control on the ninth cycle with every army suffering from the highly contagious Bafasshian Exhaustion Virus.  It was determined to become a draw, but the clever green slime fleet under the ruthless command of Horak the Hutt de-acclerated from light speed, materializing out of nowhere on the space step of  the Imperial Forces stationed at Sullust.  Without so much as a protocol hailing, the Dreadnuoughts opened fire blasting the Starbase into light particles and taking over their coveted Resource Planet for the Victory, just as the Empire was to assault a third Hutt Resource Planet with the Death Star.  Bewildered and in shock the Emperor abdicated the Six Sector Galaxy to plot revenge.

Sunday, March 16, 2014

The Come-back Hutts

Darth Kent and General LaBan faced off against the slimy green Horak the Hutt this past week.  With an early St. Pat's corned beef and cabbage dinner, we were well fueled for intra-galactic warfare. 

The initial setup allowed the Hutts 7 resource planets, gave 3 out of 4 systems in the Wild Space to the Empire, and the entire Ison Corridor to the Rebels.  We knew we were in for a different sort of battle. 

And the dice did not disappoint. 

General LaBan launched an initial assault that didn't really the Empire but garnered two faction cards.  The Hutts picked up three faction cards and held on to their 7 systems.  Under Sith Lord Wood's command, the Storm Troopers made significant inroads, but failed to deny the Ison Corridor to the Rebels. 

In the second turn the Rebels took advantage of their sector bonus and inflicted heavy damage on the Imperial forces.  The Hutts began construction of their fleet with a capital ship and slowly gained strength.  The Storm Troopers cleverly scattered their starbases and dug in.  It wasn't until the fourth turn that the Hutts reduced the Ison Corridor by blasting through the concentration of Rebels on Byss and capturing Bespin. 

And so it went, the Rebels taking out starbases and pushing the Force Meter far to the Light side, the Hutts cashing in cards for ships, and the Empire spreading woe throughout the galaxy.  A huge concentration of Rebels was destroyed when the Death Star dusted the planet Sluis Van, making it nearly impossible for the Hutts to gain 10 resource systems. Faction card straights came and went.  Faction cards were gained and lost.  The Imperial forces were weakened, but the Emperor eluded capture and the

The game went on for 8 turns and it was agreed that after 9, we'd call it a draw.  The Rebels deduced that the Emperor was hiding on Eriadu, but their assault from Hoth was stopped at the gates of Sullust.  The Hutts, embolden by a faction card flush of 3 fighters plus bolstered by their massive fleet of 3 capital ships, came out of the Mon Calamari bypass and rolled over Sullust for the victory. 

If not the longest game in our history, it certainly tied for it.  9 turns. 


Tuesday, March 11, 2014

February 27th

Ric played Kent and I like a violin.  As the E-vile Emperor, he endured my Rebelion's initial onslaught, beat back Kent the Hutt, and came from behind to claim victory.

But it was a close run thing.  The initial drubbing by my Rebels left the Storm Troopers weak and feckless.  The Hutts were making good gains as well.  Even with the Force Meter pushed far to the light side, the Empire kept gaining in strength.  Few Starbases fell and Duro was destroyed by the Death Star. 

In the end, Kent the Hutt had 8 resource planets and the Death Star on Nar Shaddar blocked his path to victory at Gamorr.  In a desperate bid for galactic supremacy, the Hutts attacked the Death Star and, even with the Force Meter bonus, were destroyed in vain.  With nothing else to lose, the hapless Hutts attacked again... and took out the Death Star! 

Quickly they reduced the garrison at Nar Shaddar, but the cost was too high.  Invading Gamorr, the battle see-sawed back and forth until the last Hutt faced the last Imperial legion.  Ric had the final lucky roll -- victory Empire.

February 20th

Somehow Kent won!