Sunday, March 18, 2012

Pre-St. Patrick's Day Debacle

We had a two-for-Thursday double-header last week.  Horak the Hutt, Deputy Rebel Leader Kent, and Darth Laban took the field and quickly lost both games to the Rebels.  Fortunately, the sting of defeat was softened by corned beef, cabbage, and a couple black & tans.

Game #1. Off to a strong start, the Hutts took light casualties and were holding their own, even if they weren't making dramatic gains.  With two bombers, their attacks were effective and keeping both Rebels and Storm Troopers in check.

Alas, a lucky attack by rebel forces unmasked the E-vile Emperor at his secret base and gave the Rebels their first victory.  A quick reset and minutes later we were ready to go with...

Game #2. The Hutts were able to capture the Wild Space.  The Rebels countered with capturing the Ison Corridor.  Imperial forces were unable to deny the I.C. to the Rebels, so Hutts successfully retook Hoth.

Incensed by the uppity Hutts, the Rebels through everything they had at the slimy green guys and kept them from gaining any significant ground.  Even so, their forces were thinly spread. 

A Hutt attack on Kessel forced the Emperor to relocate to Sullust.  Inexplicably, the Death Star was left on Sluis Van, perhaps to ward off a suspected Hutt assault.  But that left the Emperor's star base lightly defended.

The dastardly Rebels took advantage of the opportunity to attack a star base, only hoping to move the force meter one to the right.  In the end, that victory was the ultimate victory they hoped for.

Friday, March 9, 2012

Still Yet Another Hutt Victory

There seems to be a run on Hutt victories lately, unless you look at the past blog entries.  The Hutts aren't even batting 500.  Yet every time I turn around, it seems like the slimy green bastards with their Gamorran henchman are overrunning the galaxy.  Last night's battle for galactic supremacy ran almost five turns, but in the end, the Hutts had their spice routes free and open.  Rebel Leader Wood and Darth LaBan went head to head but lost in the end to Horak the Hutt. 

It began with hardened Hutt garrisons everywhere that were able to repulse both Rebel and Storm Trooper assaults.  The green hoards were able to overrun the weak garrisons in the Ison Corridor and the sector was able to turn back all attacks on it, thanks to timely faction cards.  The sector bonus continued until the end of the game. 

The Rebels amassed over 20 planetary systems at one point and looked to be on a winning streak.  But the e-vile Empire in turn took the Wild Space and fortified it heavily behind star bases and the Death Star at Gamorr.  The game swung wildly from Rebel to Empire and back again, but to no avail.

The Hutts were able to use the "All Imperial troops must flee to an adjacent planet" faction card to eliminate the garrison at Tatooine.  Then they defeated an assault on Bffassh by using the "Roll a six-sided die.  Add that many troops to the invaded planet" faction card.  They rolled a 5.  With seven systems under green control, things were looking dire for the Rebels and the Empire. 

The next turn with five faction cards the slimy green bastards used the "Roll a six-sided die.  Add that many troops to any resource planet you control" faction care to add 5 legions to Balmorra, turned in a flush of 3 fighters for 4 legions at Bffassh, and were able to sweep up Duro, Sullust, and Sluis Van. 

Sunday, March 4, 2012

Another Day, Another Hutt Victory

Deputy Rebel Leader Horak started things off this evening with a large and effective assault on the Hutts in the Wild Space. Unfortunately, the e-vile Empire led by Sith Lord Laban responded by immediately taking the sector back.  The Rebels continued with large, massed assaults, which produced prodigious casualties on all sides, wherever they attacked.  Strong Hutt defenses frustrated chances that the Ison Corridor would be taken by the Rebels. 

It began to look like the Empire was going to be able to finish off the Rebels as casualties mounted and reinforcements only trickled in.  However, without the Rebels pestering them, the Hutts were able take the offensive.  By sweeping up the few weak Rebel garrisons on resource planets and then cashing in faction cards for troops, the Hutts were able to snatch a victory away from the Storm Troopers.