Saturday, April 27, 2013

Two Thirds of a Trifecta

Kent the Hutt is well on his way to a trifecta:  three wins in a row, once with each faction.  Last posting we saw how Rebel Leader Wood nabbed his first victory.  Here's how it went down this week.

From the get-go Rebel Leader Karl was hard-pressed.  A large assault from Ord Mantell to Kessel ended in disaster as the Hutts inflicted six casualties.  That sturdy Hutt defense in turn protected a large number of Imperial systems that had been threatened.  Sith Lord Ric took advantage and continued to consolidate the Empire. 

Not to be outdone, the Hutts gained strength at the Rebel's expense.  When the Death Star, initially stationed at Bpfassh, destroyed nearby Sluis Van with it's large Rebel garrison, the door was open for the Hutts.  The Sith could have taken out Sullust, a Hutt planet, and that would have made it much more difficult to gain 10 systems.  As it were, the Hutts were able to capitalize on the weak Rebel position before the powerful Empire could finish the Rebels off. 

Game Hutts. 

Will next week bring the third victory for Wood?  He'll have to manage to select the Imperial faction and that will be unlikely. Stay tuna'ed.

Friday, April 26, 2013

One Third of a Trifecta

Somewhere in the deep mists of my memory, I vaguely recall that Rebel Leader Kent won out over Peetza da Hutt and Sith Lord Karl.  It wasn't pretty. 

With good initial position the Empire had blocked off Gamorra and Sluis Van, then stationed an enormous garrison at Omwat, safely under the eyes of the Death Star.  The substantial Hutt garrison on Elom looked to be a goner. 

But that was not to be, the Hutts drew a Blackmail card their first turn.  With all the Storm Troopers on Omwat, they were unable to capture a Rebel planet in order to resume their invasion.  Meanwhile, the Rebels busily harvested singleton Imperial garrisons elsewhere. 

On the second turn, you guessed it, another Blackmail card, another stalled offensive.  The Rebels continued to do their work unmolested.

On the third turn at least there wasn't another Blackmail card and Elom was overrun.  But the damage was already done; the great mass of Storm Troopers, even backed up by a sector bonus, failed to stop the Rebels.  Eventually the Rebels overran the Imperial starbase.  Game Rebels.

Friday, April 19, 2013

When will the Rebels ever loose?

Set your way-back machine to April 11.  After an error in setting up a saved game from last week, Sith Lord Kent carelessly lost to Rebel Leader Ric as "da man" sought to gain an easy Starbase.  Turns out, Kent had mistakenly placed the Emperor on the board when in fact the Big Guy hadn't really turned up yet.  Kent had failed to reinforce what he thought (and what should have been) a nominal Starbase.

Let's call it a draw...

So we dialed up another game using the same sides and fought on. The second game went on far later than we expected and farther than endurance demanded.  At times the Hutts (yours truly) seemed to be on their way to a victory.  At other times Sith Lord Kent looked to be on top.  The Hutts struggled to get extra cards; the Rebels got chewed up by the Empire; the Empire took hits from everyone.  It began to look like Kent was going to put this one away, but Ric pulled another rabbit out of his hat.  In the end, the dastardly Rebels took out the Emperor's Starbase and we collapsed in an exhausted heap.

Victory Rebels.

Friday, April 5, 2013

When Will These Hutts Ever Lose?

After lording over Ric and I for the past two weeks, Kent picked up the reins of power as the evile Emperor.  I drew the Hutts, leaving Ric to suffer on with the Rebel faction.  Kent came out of the gates swinging, pushing Ric down to a mere 4 troops for reinforcements.  However, he quickly picked up a couple bombers, which seemed to unerringly roll 7s. Kent counter-attacked the Rebels ferociously and then nuked Sullust with its garrison of 5 Hutts.  The Rebels in turn wreaked havoc among the Storm Troopers.

Meanwhile, the Hutts gathered their usual 2 faction cards on the first turn, which led to a bomber and "Wretched Hive," good for 6 extra troops.  That allow the Hutts to sweep the Mid Rim and got them up to 8 systems for 4 faction cards and the surviving Hutts pulled back to Gamorr.  The 4 faction cards led to another bomber and a faction card straight, good for 7 extra troops the next turn.  From Kessel the green hoard set out to capture Ord Mandell and finally, with incredible luck, Tattoine.  With the large force on Gamorr, the Hutts were able to storm into the Wild Space and take Elom, while another force struck out through Rodia into the Core Worlds and Duro.   Victory Hutts in less than 3 complete turns. 

Due to the abrupt Hutt victory, we began a second game.  To be continued next week.