Sunday, October 18, 2009

Classic Risk

And now for something completely different...

This week I raided Toys R Us for a copy of the original Risk game, at least the updated version. We dove right in and quickly learned about the new rules for cities and objectives. I guess I grokked that bit first, because I soon overran the world. Of course, this was a shakedown game to learn the rules, so it doesn't count. Or does it?

The second game started out with us more aware of the nuances of the rules. Even so, Kent managed to take an objective early on and it was the Extra Attack Die, a huge advantage. Soon after Kent launched a crushing attack on North America from Britain, overrunning all of Ric's forces and finishing off the game.

Thursday, October 8, 2009

Galactic Domination with Greek

Courtesy of Gyros on Cornell, we had take-out Greek this evening. The single game of the evening was a long, hysterically drawn out adventure. The Empire was dealt huge, early losses and it was a miracle that they hung on for five long rounds.

Early on the Empire had opportunities for faction cards but never really got ahead of those first turn losses. Even the destruction of Ord Mandell didn't slow down the Hutts. In the end, the Rebels spent too much energy kicking the Storm Troopers down to a few planets (without finding the Emperor, I might add).

The Hutts, of course, responded by overwhelming some lightly garrisoned Rebel outposts to collect ten resource planets. Game Hutts.

Friday, October 2, 2009

October Galactic Domination

To start things off, Kent aka Rebel Leader dealt the Storm Troopers heavy losses while taking only a few casualties of their own. The Hutts jumped into the fray and quickly ran up to 8 resource planets. The already weakened Empire in their turn were thwarted in their attacks on the Hutts. The Rebels ran into a disaster at Sulust, opening the door for the Hutts to sweep in and take two more resource planets for the victory.

Some time was spent setting up and looking at 3-person Blitzkreig, the classic old Avalon Hill game updated with Great Green. Since Ric was new to this kind of wargame, we went no further, planning a practice game sometime in the future.

On to Game 2 then, wherein the Empire cleaned out the Wild Space, took Gamorr, and pushed on to take a single Rebel planet. Unfortunately, that left only 3 troops to garrison the star base, which as luck would have it held the Emperor. The Rebels were able to take Gamorr and from there launch an attack into the Wild Space. Game over by the beginning of the third turn.