Sunday, March 27, 2011

Two More Hutt Victories

Today I get to recycle one of my titles--once again the Hutts have taken a double-header.  With the wily Sith Wood commanding the Imperial forces and Deputy Rebel Leader LaBan leading, well, the Rebels, Horak the Hutt was able to take two back-to-back victories.

Game #1.   Rebel vs. stormtrooper then stormtrooper vs. rebel, the battle swung back and forth until the Hutts built up a respectable fleet and went on the offensive.  Even with a sector under control, it seemed like the Rebels were just barely holding up to the Imperial onslaught.  The loss of a Rebel base at Pavia also set back the Hutts because it was a potential resource planet to be gained.  But with both Rebels and Imperial forces eventually weakening to small garrisons, the Hutts were able to seize the initiative and win the day.

Game #2.  One of those games where the right cards came up at the right time.  An early gap in the Rebel forces holding resource planets in the Mid Rim let the Hutts climb up to seven systems.  A faction card straight plus the usual suspects created a force capable of snapping up two more and then winning through to the final planet, a fortified starbase at Kessel.  Even then it was not a sure thing, with the garrison there dealing out death to the very end. 

Friday, March 18, 2011

Splitting a Double Hitter

Game #1.  Darth Wood, Peetza da Hutt, and Squadron Leader Horak took to the inky black void of space to battle for galactic domination.  As it turned out, first star base out was the Emperor.  Then, with a faction card from the first turn, the Rebels got to look under any star base.  Voila!  The Emperor had no clothes. 

This quickly devolved into a slug-fest between Empire and Rebels.  The stormtroopers had the upper hand but delayed getting the Death Star over to garrison the E-vile Emperor.  None-the-less, they managed to fend off a forelorn hope attack and a second blitz with +6 bonuses. 

All that was going on while the Hutts quietly built strength, spread their net, and... what a surprise... grabbed their ten resource planets. 

Victory Hutts.


Game #2.  The Empire came out strong and despite Hutt and Rebel assaults, by turn 3 they were looking to win.  The Hutts were crippled and the Rebels were being backed into small, isolated pockets. 

Then, in a twinkle, things turned around.  That blasted faction card turned up and the Emperor was revealed.  Then a straight was turned in and a mountain of Rebels appeared only two systems away.  With a huge, albeit temporary surge in numbers, the Rebels swarmed over the Emperor's star base and won the day. 

Victory Rebels. 

Sunday, March 13, 2011

Seven Games Out of Date

Hoo-boy, it's been a crazy February-March.  And in amongst all the hubbub, I lost the bubble on routine SWR updates to this blog.  Now it's catch-up time.

Game #1.  The evening started with Kent and Ric discussing the fact that we very rarely have draws in SWR.  Then what happens... a stalemate.  Kent thought he had us on the run, and in fact my Hutts were pretty well out of the game, with the last star base (obviously the Emperor) holed up in the Wild Space.  He set up a huge Rebel force to attack into the Wild Space via Gamorr only to be completely blocked by a "Money is Power" card -- the orders never come.  Totally stalled while the Empire just kept pouring reinforcements into the Wild Space, Kent elected to call it a draw.

Game #2. A long time ago in a game far, far away, Kent was victorious as the Empire. 

Game #3.  Ric rebounded and used his Peetza da Hutt alter-ego to blast Rebels and Stormtroopers alike. 


Game #4. Darth Horak frustrates the Hutts and takes out the Rebellion. 

Game #5.  Ric once again is victorious as the Hutts. 


Game #6. Darth Wood takes advantage of Deputy Rebel Leader LaBan's abysmal dice rolls and chews up the free galaxy.  Karba the Hutt, nibbled to death by both Imperial and Rebel attacks, cannot slow the Empire. 

Game #7. DRL Ric attempts a comeback, but his dice are still a bit cold.  However, the Empire can't just run away with the game.  This time the Hutts claw their way up to the bonus zone and start pulling in faction cards.  Turning in three capital ships for six troops allowed the Hutts to make a final breakout and capture ten resource planets.