Thursday, December 31, 2009

Empire Crushes the Galaxy as the Year and Decade Ends

Darth Peter dominated the board early on, locking in the Ison Corridor and the Erood Sector, even as the Hutts took the Wild Spaces.  The Death Star took out planets in the Mid Rim and the Outer Rim, leaving the Hutts with only two routes to their much needed resource planets.

Late in the game the Hutts cashed in faction cards for 7 troops plus sector bonuses plus a full-strength Slaves card to sweep three sectors from the Empire.  But Darth Peter rebound to knock the Hutts back to five systems.

In one more desperate drive the Hutts garnered 8 resource planets, but the Storm Troopers ignored them.  Instead they crushed the remaining Rebel bastion in the Outer Rim.  The final battle was one against one (seems like it always goes down that way).  With a +2 to all dice bonus, Darth Peter secured his domination of the sector and the galaxy.

Friday, December 11, 2009

An Accidental Victory

Dirk Raider, aka LaBan, beat the snot out of Rebel Leader, aka Horak in the first two games last night.  Even with furious counter-attacks against the vast Empire, things just got worse.  Of course, things got worse than worst when Kent the Hutt swept up ten resource planets both times for back-to-back Hutt victories. 

Then there was Game Three... When the Rebels stepped in to soundly trounce the troublesome Hutts, the Empire took an ungentlemanly opportunity to beat the snot out of Rebel Leader.  The Rebels were backed into four remaining planets with the Hutts only marginally better off as the Empire poised itself for an overwhelming victory.

In a desperate ploy to stave off ultimate destruction for one more turn, the Rebels struck out from the Outer Rim towards Dagoba and the Elrood Sector.  The object was to gain a few planets, knock off an under-defended Star Base, and deny the sector bonus to the Empire.

As it turned out, the first planet, garrisoned by a lone Hutt, fell quickly.  Dagoba with its solitary legion likewise fell swiftly, but to everyone's surprise, the Emperor was found there.  Victory--Rebels when it should have gone to the Empire had he remembered to add one or two Storm Troopers during reinforcement. 

Thursday, December 3, 2009

Another Exhausting Roller Coaster

Whew!  What a game... After a good Rebel start snagging the Elrood Sector, it was a seesaw battle to the end.  Darth Ric kept coming up with huge numbers of planets for reinforcements, the Hutts were gradually taking over the Mid Rim, and the Emperor was nowhere to be found.  At least the Death Star on Ord Mandel was destroyed and we kept the Outer Rim out of Imperial control. 

About Turn 4 a lucky faction card allowed an even luckier look at the Star Base on Tattooine.  It was the Emperor.  But a huge battle over the Star Base on Dagoba led to enormous casualties on both sides.  Three turns of attacking towards Tattooine did little to finish the matter and left the Rebels with less than 12 systems under their control. 

In fact this gave the Hutts a chance to run into the Wild Space, which was only delayed one turn by the "Clumsy as he is stupid" faction card.  Kent the Hutt proceeded to roll up the Mid Rim, blast through the Wild Space, and gain 9 resource planets... twice.  Hutt victory was denied in each case by incredibly lucky dice rolls and desperate last stands.

Meanwhile Darth Ric continued to beat back the Hutts time and again, continued to gain planets, and continued to draw the noose tighter around the remaining Rebels.  And a new Death Star was created. 

In a last ditch attempt, the Rebels launched an all out attack on Tattooine, using capital ships, bombers, masses of troops, and their +3 bonus against the Death Star.  Amazingly, only 3 legions were lost before the Death Star fell.  Then in a grinding battle of attrition it came down to 3 Rebels against 2 fortified Storm Troopers.  Luck went to the the Rebels and an 8-turn marathon ended.

Friday, November 20, 2009

Record-breaking SWR Marathon

It was a disappointing evening for Rebels and Storm Troopers alike as the come-back kid managed to sneak in a late game Hutt victory.  Repeated failures of Rebel soldiers and bombers to crack the fortress at Kashyyyk ultimately led to dozens of losses and fatal weakening of the Cause.  In turn 10 Darth LaBan crushed a number of Rebel outposts, but left the Hutts too strong.  They swept up three resource planets from the exhausted Rebels, ending in a hair-raising one-on-one mano-a-Hutt battle.

Thursday, November 12, 2009

To Exhaustion and Beyond!

A single long game was all that we were able to muster this evening. Rebel Leader began with a lackluster assault in the first round. Both Kent the Hutt and Darth LaBan took advantage of the situation. The Empire quickly captured the Wild Spaces, fortifying it with the Death Star and two star bases.

The Hutts soon ran up nine resource planets, forcing both Empire and Rebel forces to concentrate their fire on the green hoard. The Hutts made one concentrated assault to break free from Gamorr toward the Outer Rim, but the dreaded "Clumsy as he is stupid" card crushed that assault at the first go. That was followed with a near fatal blow when Darth LaBan used the Death Star to turn Balmorra and its sizable garrison into dust.

Once the green tide was beaten back, the Rebels were able to consolidate a position in the Ison Corridor. They gradually built up a fleet of bombers and with very large troop concentrations, were finally able to begin reducing star bases. At one point the Rebels made near suicidal human wave attacks against the Death Star at Kothlis and were able to destroy it by sheer force of arms.

Even with the Hutts driven to the brink of extinction, yet another flush of faction cards allowed the wily Hutt to once again reach nine resource planets.

By then there was only a single star base to provide cover to the Emperor. Despite its extraordinarily large garrison, it fell prey to the dreaded "Uprising" card, which destroyed all but one squadron. It fell to overwhelming odds shortly afterwards and the Hutts were robbed of their chance for a come-from-behind victory.

A vengence-driven grudge match is promised next week as the players plan to reprise their roles.

Sunday, November 8, 2009

Standard Risk

Game 1. Generals Laban and Wood deployed heavily in Australia with an aim towards repeating Nathan's trick of quickly taking and holding that continent. Wood's initial assault went rapidly awry and left Laban in a strong position.

However, on the other side of the world, concentrated on South America, where little was done to counter-balance his forces, merely a token garrison of Woodites in Argentina. Gen. Horak struck out of West Africa and swept up the four cities objective, cutting a swath through Central Asia. Next he finished off South and North America, claiming the control one continent objective.

With insufficient troops to muster a counter-attack, Wood and Laban resigned themselves to their fate as Horak simply claimed the control North America objective and the game without any further effort.

Game 2. Laban watched Horak and Wood inflict mutal casualties on one another while he took Australia and began his march into Asia. Although Laban was poised to win, Wood snatched victory from him by sweeping Horak out of North America for his third objective.

Game 3. Another quick one. Wood took an early lead and held it. World domination was his in three turns.

Guns were silenced by shortly after 10:00.

Sunday, October 18, 2009

Classic Risk

And now for something completely different...

This week I raided Toys R Us for a copy of the original Risk game, at least the updated version. We dove right in and quickly learned about the new rules for cities and objectives. I guess I grokked that bit first, because I soon overran the world. Of course, this was a shakedown game to learn the rules, so it doesn't count. Or does it?

The second game started out with us more aware of the nuances of the rules. Even so, Kent managed to take an objective early on and it was the Extra Attack Die, a huge advantage. Soon after Kent launched a crushing attack on North America from Britain, overrunning all of Ric's forces and finishing off the game.

Thursday, October 8, 2009

Galactic Domination with Greek

Courtesy of Gyros on Cornell, we had take-out Greek this evening. The single game of the evening was a long, hysterically drawn out adventure. The Empire was dealt huge, early losses and it was a miracle that they hung on for five long rounds.

Early on the Empire had opportunities for faction cards but never really got ahead of those first turn losses. Even the destruction of Ord Mandell didn't slow down the Hutts. In the end, the Rebels spent too much energy kicking the Storm Troopers down to a few planets (without finding the Emperor, I might add).

The Hutts, of course, responded by overwhelming some lightly garrisoned Rebel outposts to collect ten resource planets. Game Hutts.

Friday, October 2, 2009

October Galactic Domination

To start things off, Kent aka Rebel Leader dealt the Storm Troopers heavy losses while taking only a few casualties of their own. The Hutts jumped into the fray and quickly ran up to 8 resource planets. The already weakened Empire in their turn were thwarted in their attacks on the Hutts. The Rebels ran into a disaster at Sulust, opening the door for the Hutts to sweep in and take two more resource planets for the victory.

Some time was spent setting up and looking at 3-person Blitzkreig, the classic old Avalon Hill game updated with Great Green. Since Ric was new to this kind of wargame, we went no further, planning a practice game sometime in the future.

On to Game 2 then, wherein the Empire cleaned out the Wild Space, took Gamorr, and pushed on to take a single Rebel planet. Unfortunately, that left only 3 troops to garrison the star base, which as luck would have it held the Emperor. The Rebels were able to take Gamorr and from there launch an attack into the Wild Space. Game over by the beginning of the third turn.

Thursday, September 24, 2009

Back to Conventional Star Wars Risk

Pre-Game Show. While in Walgreen's picking up beer for tonight's game, Kent came face to face with an "exciting situation." A police officer and some loser on meth were facing off. The officer kept amazing restraint with a very confrontational (but luckily unarmed) and aggressive male. Kent helped flank the man and slowly they herded him into the liquor area.

There, seeing that he was cornered, the desperate man grabbed a bottle and whacked it on the counter, thinking to attack Kent with it. Considering that the policeman had a drawn weapon, this was probably some sort of meth-induced version of clever thinking. That said, he had grabbed a plastic bottle. When it bounced instead of breaking, that gave everyone a chance to move in and take him down.

Shortly afterwards police back up arrived and all was well. Kent tells us that he's retiring several of his "sure fire" martial arts moves after they failed to deliver in the crunch. Even so, its obvious that enough of his moves worked.

Game 1. Storm Troopers had a strong game going but ignored the Hutts once, thinking the Rebels would beat them back. Instead, Rebel Leader came after the Emperor and the Hutts swept to victory.

Game 2. A very strong set of Star Bases (garrisoned with four troops each--almost impregnable) plus the Death Star on Gamorr left the Hutts in a weak starting position. High Rebel casualty rates sustained while attacking the Star Bases made it possible for the Empire to button down the Wild Spaces and eventually clear the Hutts out of the Ison Corridor.

The Death Star destroyed a large Rebel garrison in the El'Rood Sector and Storm Troopers made strong in-roads among the resource planets of the Mid Rim. Hutts and Rebels capitulated shortly thereafter.

Looks like everyone is a winner this week.

Monday, September 21, 2009

Here be Pirates

In honor of Talk Like a Pirate Day, this Thursday's gaming event was 4-handed Pirates of the Caribbean. Kent brought over his large collection and step-son Nathan joined in for grog, ship's biscuit, and broadsides.

In Game One yours truly played British, Kent came in as Chinese, with Ric and Nathan as pirates. The Brits dealt Ric's pirates a mortal blow early on with a hit-and-run from the Algeron. Nathan and the Chin duked it out, leaving them both too weak to fend off the largely untouched Union Jack. Outgunned, they struck their colors.

Game Two saw Ric change over to the Spanish and Kent to the Americans. The Spaniards closed en masse on the Brits. Clever use of Ignacio Diaz led to unacceptable causualties, even after the Brits finished off the Spanish fleet. In the end the Americans accepted a truce with the pirate fleet.

Arrr!!

Saturday, September 12, 2009

Don't Ever Forget to Check Captured Star Bases

Three quick games this week. And some insanely rare dice rolling. Ric rolls a '1' defending some planet. Kent, with as close to a sure thing as he will ever see, manages to roll three 1's and loses. Later, Ric rolls three 6's but Karl holds him off with a '6' for defense.

In the first, the Rebels clobbered the Empire right out of the starting blocks and the Hutts followed up. Then the Rebels whacked on the Empire some more. Unfortunately, that left the Hutts with an easy shot to victory.

Game Two was fascinating, only in that the first Star Base contained the Emperor. The Storm Troopers tried a bluff by placing it within easy reach of Rebel forces. Unfortunately, they attacked with extra forces and took the base. Doubly unfortunate was the fact that I quickly removed the base from the board and Kent didn't bother to check, assuming it was merely a defensive Star Base. The look on his face ten minutes later when I revealed the token was that of a pole-axed Rebel Leader. He absolutely couldn't process the facts. Hilarious.

Game Three. Despite a strong showing from the Empire this time, the Hutts were able to eek out a slime victory by overrunning a couple well-garrisoned Star Bases. Can't turn your backs on those Hutts, even when you've got the Rebels on the run.

Saturday, August 29, 2009

These Dice are Trying to Kill Me

Leftover Lo Han Choi over jasmine rice set the stage for an evening battling for galactic domination. Somehow we settled into the typical roles: Major Ursa (Kent), Peetza da Hutt (Ric), and Darth Horak.

Game 1. Straight out of the starting blocks the Empire took heavy casualities and was never really a threat. Despite this, fortifications in the Wild Space were going to take a very long time to reduce. When the Rebels finally ground the Hutts down to a handful of planets, it was declared a Rebel victory. To everyone's surprise, the Emperor was not buried in the Wild Space but out in the El'Rood Sector with only a single garrison for protection.

Game 2. What a difference a setup makes. This time the Rebels were crippled from the beginning. With the Hutts constantly threatening victory, the Death Star stationed at Duro was a successful strategy. Eventually, the Storm Troopers were able to destroy a resource planet in the Mid Rim, hold back an invasion of the Wild Space, and lock in the Ison Corridor. Finally we called it a Hutt-Empire draw, but since I'm maintaining the blog, I'll file this post under "Imperial victory." :-))

Meanwhile, Joe from CA twittered this link for fans of Storm Troopers.

Sunday, August 23, 2009

Epic Battle for Galactic Domination

A record-setting struggle for control of the galaxy took place this week. Amazingly, it ran nine turns. With each swing of the Risk pendulum, another force took the forefront only to be subsequently swept away.

Initial good luck by the Rebels led to early destruction of the Death Star and discovery of the Emperor's lair. Unfortunately, the Empire struck back with a new Death Star immediately afterward. Several Rebel attacks on the Hoth stronghold were repelled before the Darth LaBan cleared out the Ison Corridor, making it nearly impossible for the Rebels to gain access to the Evil One.

Meanwhile, the Kumquat the Hutt, who earlier were willing to call it a draw after several failed attempts to take the winning resource planet from the Empire, eventually rebuilt their strength and swept to victory.

Sunday, August 9, 2009

Empire Trumps Rebels and Hutts

Game 1

An early appearance of "Clumsy as he is stupid" turned a potential Hutt onslaught into a disaster. The loss of nearly ten Hutt legions while attempting his first invasion of the second turn effectively knocked Peetza da Hutt out of the game. The Hutts were never a serious threat thereafter.

Meanwhile, Darth Horak steadily built up and fortified the Wild Spaces, keeping the Rebels at bay for the duration of the struggle. He was aided by the fact that the Emperor didn't make his debut until the 6th turn.


Game 2

Seeking revenge, the Hutts quickly overran the Rebels in the Core Worlds and Outer Rim. Vicious attacks between Rebels and Storm Troopers in the Ison Corridor and El Rood Sector gave Peetza the edge he needed to roll over Major Ursa's lightly garrisoned planets.

Sunday, August 2, 2009

Quick Retro-temporal Summary

Kent, aka Major Ursa, drew the much-dreaded "Clumsy as he is stupid" card on his first turn. I, aka Darth Horak, took nearly a dozen storm troopers and destroyed a weak Hutt garrison before falling victim to the dastardly effects of The Card. The Empire never recovered although it took six turns for the good major to finish off the game.

In a second struggle for galactic domination, the Empire quickly gained two hardened sectors and grievously injured the Rebels. But a miscalculation let the Hutt take out and string of weak Rebel planets and gain victory.

Meh!

Friday, July 17, 2009

Long Live the Empire

This guest report just in...

Stardate: Early AM 17 Juli 20009

Location: Last Rebel Outpost on Hapes, Increasing phosphoric phaser
streamers overhead

Clagg Mondrehedron reporting for Inter Galactic News Services

Dire news fellow stellar citizens. In a bold move the Empire under Darth
Horak and his Sith Lord Schlepp are not just striving to overrun the major
star systems, they are conquering it at this very nano second.

We are in confusion and dissarray to put it mildly and diplomatically. In
actuality, there are a lot of wet uniform pants scurrying about in circles.

Empire's new super weapon, dreaded double 88's, unleashed with awful
carnage at the Battle of Gomorr Gateway, terrorized the ineffectual Rebels into
submission after wiping out Platoon 13. Devastated, Ursa Major
schizophrenically split into the whining despondent commander we have all come to detest,
old habits dying hard. He has yet to recover and is undergoing immediate
surgery with the dangerous temporal lobo neural realignment procedure after
being awake half the night blithering and moaning "the dice are killing me,
tigers, panthers, 88's, OH MY, Oh, look, a chicken." The High Rebel
Alliance is desperately seeking a new commander.

Perhaps Terra's Rebel Lease Lend Act will finally move from negotiating
tables to the battlefield. One can only hope.

Not even the wily Hutts led by the indomitable Peetza and his Hero Legion
of Bombers could counteract the oppressing numbers of storm troopers. Sector
after sector fell. Peetza was overheard saying, "Take a lesson from the
dude, man, chill out, bowl if necessary. There will be another day to drink
beer and demolish the Za."

Rebel Command has issued order 67, evacuate all sectors and rendezvous at
coordinates B-A-D, that is Bravo, Alpha, Dago at ...
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz


THIS IS REBEL HIGH COMMAND CONFIRMING ORDER 67 B-A-D; BRAVO-ALPHA-DAGO.

STOUT CLAGG MONDREHEDRON HAS BEEN OVERRUN BY IMPERIAL FORCES. WE DO NOT
KNOW IF HE HAS SURVIVED THE ONSLAUGHT.

BY DECREE OF THE HIGH COMMAND OF THE REBEL ALLIANCE: ORDER 170720009 A
ZEBRA-

ALL REBEL FORCES AND ASSOCIATED NEWS PERSONNEL WILL REFRAIN FROM
PERSONALIZING ANYTHING IMPERIALLY RELATED AS "THOSE BUGGERING 88'S" UNDER PENALTY OF
IMMEDIATE COURT MARTIAL OR EXPULSION FROM ANY AND ALL NEWS NETWORKS AND LOSS
OF OFFICIAL STATUS. THE SPICE MINES OF KESSEL ARE LOOKING FOR A FEW GOOD
REBELS.

OFFICIAL REPORT OF THE BATTLE OF GOMMORR GATEWAY 16 JULI 20009: SIGHTED
EMPEROR, SANK US.

END TRANSMISSION
________________

Our regular contributor is out of the office this week. The views expressed by the author are his own and do not reflect those of the Star Wars Risk blog.

Saturday, July 11, 2009

Hutt, Hutt, Hutt

Three straight for the Hutts last night. Birthday Boy, Kent started out as Rebel Leader aka Major Ursa. Ric was Peetza da Hutt. Once he started getting 3-4 faction cards per turn, we just couldn't knock him back down far enough. Hutt victory in about 4 turns.

In game 2, Kent moved over to the dark side as Darthzilla, while I took up the green hoard. Amazingly, I was able to make a dash for victory on the first turn. My 4-3-2 beat Ric's Rebellious 3-2 defence on the last planet.

In game 3, Kent played Hutts while I took the Rebels. Badly beaten up by both opponents, I just eaked out a defensive game while Hutts and the Empire duked it out. The Storm Troopers looked to be on the edge of victory, driving me down to one single Rebel planet, but they failed to make the kill because Kent aka Kumquat the Hutt had made the Empire take the long way round. The Rebels bounced back up to 4 planets. Then Kumquat cashed in faction cards and took his hoard into Gamorr and the Wild Space for ten resource planets in the 7th turn.

Thursday, July 2, 2009

Will those pesky Rebels just stop it!

This dispatch just in from our reporter embedded with the Rebel forces:

Stardate: 2 JU 20009

WHEREABOUTS: FERENGII QUARTER

GALACTIC NEWS LLC: Clagg Mondrehedron reporting

Starfolks of the Galaxy, I have not long to report as evacuation Stardusters are about to launch us to safer places after an incredibly botched job by the Rebel High Command. Nowhere in any quadrant along the Galactic Axis or the Concourse is safe. Imperial troops whipped into a frenzy by Lord Sith Thor are out for Rebel blood and Hutt slime.

Lord Sith Thor is humble and mute on the turn of events claiming a draw. Draw, Hah, my Imperial Stuchensucher! (However rebel insect-droid spies did report the High Lord immediate ordered another dram of single malt upon receiving the news of the devasting trap sprung by a relatively unknown Rebel commander). I will tell you this, it is a black hole day across the Universe for the Rebellion. Imperial storm troopers are everywhere, in vast numbers
here-to-fore unseen with new weapons of mass disintigration. Desperate days are ahead.

And talk of faulty initiator crystals by inept Rebel Generals is old and wearing thin. Please, quit blaming the Hutts, it is always Hutt this and Hutt that. The High Command should get off its fat Starbase Ass and do something worthwhile for a change, providing they actually want the Galaxy to be safe (or are Rebel Pod contracts too lucrative?). The Hutts are nothing more
than opportunistic stellar capitalists, nothing more. If Hutt initiator crystals are actually the cause, a detachment should be sent to Beyond and dealings made with Ferengii smugglers for whatever terms.

After a brilliant feint and trap in the Elrood sector led by rising Star Commander Erwin Patton of the 3rd Rebel Star Army Korps, the High Command fell into disarray. Internal squabbling over which Rebel Bozo should receive credit for the Commander's promotion and the illustrious Polar Star Medallion initiated a Peter Principle upward through the High Command, splitting it
into two factions for and against Commander Patton. Note: The Galaxy is being overun and the silly k-nig-hets of the High Command are concerned about their chest medals, Stellar Saints Almighty!

Of course, a momentary lapse of judgment when Commander Patton slapped General Monty's eldest nephew, breaking his Ray Bans and denting his Beret did not help. Scuttlebutt has it Patton was immediately relieved of command, widening the split between High Command factions. Many consider Monty's nephew foppish. Alliance Dimwits then bungled every attempt to stave off further Imperial Expansion. So a brilliant opening move in the galactic chess
game evaporated into stellar dust. One can only hope the High Command will come to its senses, reinstate the Commander, rally our forces and turn this Imperial onslaught around.

Gotta board, the finally klaxons are wailing.



Thursday, June 25, 2009

For Sale

Initiator crystals. Acme Brand (the finest kind). Special today only! Buy two crates get the third one FREE! Get 'em while they last cause at these prices, they won't last long! 10,000 per crate for the first two crates and the third one is FREE!
Contact:
Peetza de Hutt
P.O. Box 99999853435390398322349583409432498590349858594030294857
Gamorr 57830498530345703498530948580394855830948598430982390284409545
Mid Rim

_____________

Yuppers, Peetza da Hutt came away with 2 back-to-back victories despite Darthzilla's awesome show of strength in the first game.

Sunday, June 21, 2009

Hutts Continue to Dominate

Despite close-run battles where the pendulum of victory swung to all three sides, the Hutts came away from Thursday's struggle for galactic domination with two straight victories.

In game one, a non-aggression treaty between the Empire and the Rebels kept the Hutts in their place for a number of turns. An early use of "Clumsy as he is stupid" left them seriously weakened. The Hutts were able eventually to turn a flank despite the Death Star on Gamorr and gain ten resource planets.

In game two, the Empire seemed to have the upper hand, until the Death Star left Gamorr to destroy a Rebel bastion. By cashing in faction cards for troops, the wiley Hutts were able to mount an offensive that came down to a single battle between one Hutt unit and one Imperial unit. Fortune favored the Hutts, leaving Darthzilla holding a winning hand, had he only survived that one battle.

Saturday, June 20, 2009

Belated June 12 Posting

Those dastardly Hutts led by Esteemed Leader, Peetza da Hutt, swept up two more victories, trouncing both Rebels and Storm Troopers. In the first bout, the Rebels greivously injured the Empire in their initial strike, leaving plenty of room for the Hutts to clean up with only token resistance.

In the second encounter, things went on longer, but the outcome was the same. Once the Hutts started drawing in 3 or 4 faction cards per turn, they were able to field enormous armies of 10 units at a time.

Friday, June 5, 2009

Faulty Initiator Crystals Doom Rebel Cause

Stardate 03Juni2009, Orion Belt Quadrant

Today, Rebel sources blamed yeterday's setbacks on faulty photon torpedo initiator crystals.

"Right from the get go, our squadrons had problems with their weapon systems," stated an disgruntled Ursa Major. "Every time we attacked we had malfunctions."

Despite sound tactics and a huge increase in Rebel recruitment figures, battle after battle was lost due to substandard cracked dylithium crystals procurred under government contracts.

"We suspect the batch of defective crystals was left over NC-1101 stock from the Klingon wars," an anomynous staff supply sargent disclosed. "Dilythium crystals radiate in six major wavelengths, " he explained. "As they age, overheat or are damaged the so called "luck of the dice" vascillate between the first and second wavelengths instead of the proper oscillation in five
or six wavelength range."

All of the squadrons routinely had vascillations in the lower ranges. It is suspected that the Hutts were to blame for the inferior crystals. Their capitalistic zeal is legendary and they will go to any length to to make an extra profit and undermine anyone faction who gets in their way. "This is
not speculation," retorted Ursa Major, "how else could they recuit vast numbers of mercenaries turn after turn? In our rush to find the Emperor (who was rumored to be hidden on an outpost far from the major engagements) we relied on dylithium smugglers whose mercenaric sympathies lie with PeetZa. Obviously they had a better offer from the Hutts and made out from both sides."

Ursa Major was criticized for spending too much of the meager Rebel resources protecting the important belt of resource planets that he couldn't mount an effective hunt for the Emperor. It is rumored that he was heavily sedated and distracted by nefarious Nationstar Intergalactic and Planetary Mortgage Company whose underwriters secured bases for the Rebel movement.
_______________

Remarks from Peetza da Hutt:

The first question has been answered. Ursa Major has relinquished his status as Galactic Dominator to a most unworthy Successor. Peetza de Hutt took over the galaxy in brilliant fashion. In game one, ten resource planets were secured on Peetza's very first turn. In game two, it took a bit longer as it was turn two before Peetza could rest easy with ten resource planets cowering under his iron fist. At least he was holding a piece of iron in his fist.
Here come de Hutts! Here come de Hutts! Order in the Galaxy 'cause here come de Hutts!

_______________

In summary, Peetza da Hutt won the first two games in near record time. The third game was called a draw after exhaustion set in.

Friday, May 29, 2009

Mountaineering & Star Wars Risk

John Anchor, brother of hiking buddy Bill Anchor, along with Karl Kiser visited last Wednesday evening. After lots of take-out Greek and catching up, we settled in for a single game for Galactic Domination. Major Ursa quickly hobbled the Imperial legions, which led to an out-of-control Peetza da Hutt making rapid gains. With a Hutt victory in sight, Major Ursa made a last ditch attach on a poorly defended Star Base. Of course it held the Emperor. Victory, Rebels.

Friday, May 1, 2009

Two and a Half for the Price of One

Just now getting caught up with the last two week's summaries. Sheesh! I'm losing my touch.

April 23

Game 1. After several close fought turns, both Rebels and Hutts resigned when Darth Horak drew all three Fire the Death Star cards at one time. Certain destruction was impossible to avoid.

Game 2. Although the Empire was off to a strong start, ultimately we called it a draw after the Emperor was backed into a single lonely but incredibly well defended planet. I still think the Rebels would have pulled through in time if they went after the Hutts seriously.

April 30

Game 1. With the Rebels thoroughly thrashed, it seemed like only a matter of time until either Hutt or Empire gained galactic domination. As it turned out, the Rebels managed to eek out a victory with a daring forlorn hope attack that just barely managed to capture the Evil Emperor.

Game 2. In relatively short order the Hutts swept up their requisite 10 resource planets. The only benefit was an early end to the evening's activities.

May 1

This evening I received the following from Kent, aka Major Ursa. I have no idea what he's going on about. Probably too much Iced Cider from Hoth. Its possible that in his fevered state, he is suggesting a rules variant. Read on at your own risk...


Dos Vaqueros de Galactic Triumvirate


Lord Horak II, Exogenous Counselor to the Galaxy as a Hole,

Interred during the 2nd Parsec, Reign of Darth Horakus, Lord King God of
The Known Galaxy, answerable to Nowoman.


Almighty Cuss,

My arm still hurts . . . bring on the trombones, wah, wah, wah and still,
inexplicably, there was a plethora of six's. High and mighty is his throwing
arm, Son of a Pitcher, he shall cast his foes asunder and they shall
tremble under his thunder.

Apparently our secretorial Senasnore, Ursa Minor, demoted from Major, was
asleep at the proverbial stellar wheel and missed the converse concerning the
hunt for the Most Wanted #1 Fugitive of the Galaxy, Princess Leia of
Alderaan, lustful Wench of the Worlds.

Imminent discussions with His Holy Slime, Peetza the Hutt revealed an
alternative to our Thorsday galactic dominations and diversions.

By your leave, please consider the following.

The following shall be rules and rules so shall we follow under the
auspices of the Holy Hand Grenade of Antioch. So let it be known far and wide
across interstellar dust and so shall it be written in the stars:

1- Thy sly Rebels shall hide the virgin Princess forthwith under the guise
of six delectable Rebel Bases out of the reach of the smuggler Han Solo.

2-It shall be the mission of the Evil Empire to go forth, seek, pillage and
roust Princess Leia for the star troopers amusement.

3-This holy mission can be conducted and consummated two ways; Capture or
Death Star impingement. In simpler terms, capture Leia's
ass or turn her into an assteroid.

4-Said Rebellion can only prosper upon achieving total annihilation of
Empire forces in all quadrants and sectors. Hutts go forth as usual, for
who knows the mind of slime?

5- It has been suggested by Peetza and concurred by Ursa Major, dos
Vaqueros de Galactic Triumvirate, that the irksome Rebel and
nefarious Empire Armies be equal in number and that the number shall be
30.

6- It has been further suggested by Peetza that both Rebel and Empire
Forces start their holy conquests with an equal number of Planets,
Resource Planets and Planetoids.

7- Upon reflection and illumination it would seem plausible that in order
for the Rebellion and Empire to share in equal fruits of planets
the insufferable Hutts would have to claim 8 at the start.

8- Further reflection would indicate that Lord Vader would begin in Balance.

9- After set up, the indubitable Empire would go first, followed gracefully
by the Hutts with rear actions by the vanquished Rebels.

10- Certain cards would have to be excised (an equal number in each deck)
or upon that card, you draw the next one or some such.

11- If agreed upon I shall commence to prepare six delectable Rebel Bases
with one fair Princess.

What sayeth thou Lourdes, we await thy proclamation with bated breath for
thou ist wise, noble and in all appearances fair (he doesn't look like an an
old codger or coot), besides, the Evil Eye of the Empire knows no
boundaries.

Humbly thy most Fervent Servant,

Vaquero Primero

Saturday, April 11, 2009

Thursday Evening Galactic Domination on a Friday

What with schedules getting slammed around a bit this week, the boys convened their usual beer and pizza Star Wars Risk event on Friday. Without early morning obligations, we blasted through three wars in a single night--kinda like the Ghosts of Christmas.

Game 1. When Darth Nadir aka Ric moved the Death Star off of Kessel, it opened the way for the Hutts to run up 9 resource planets each of two rounds. That meant 5(!) faction cards per turn. With that kind of support it was only a matter of time until Horak the Hutt swept into the Core Worlds and picked off a 10th planet and a victory.

Game 2. Shuffling the players, Kent went over to the Dark Side while Ric turned to the Rebel cause. Karl remained a Hutt. This time the Hutts had the dice rolls and mounted a significant lead that ended only in their victory.

Game 3. Karl as Rebel leader, Ric as the Evil Emperor, and Kent as the Hutts. Kent played the Hutts too much like his usual Rebel strategy: one or two large concentrated garrisons and mostly singletons everywhere else. The Rebel strategy was to match and destroy any significant Imperial concentrations. Combined with the Hutt failure to protect outliers, this let the Rebels pick off a Hutt planet each turn and garnered extra faction cards. A lucky break let the Force Meter slide to the Light side, helping even more.

Given this, its not surprising that the Rebels were able to destroy each Star Base as it appeared. The third one on the fourth turn held the Emperor. Score a Rebel victory.

Saturday, April 4, 2009

Rebels Go Down Fightin'

The weekly battles for galactic supremacy continue. In Game #1 the Hutts appeared to have an advantage, but in the end, a straight of faction cards let Darth LaBan sweep the board of the last few pesky Rebels. Interestingly, the Empire suffered 42 casualties, the Hutts only 21, while the Rebels under Major Ursa took 55 losses. This was the first Imperial victory since December.

Meanwhile, in Game #2 a variant was played that left a large number of planets unclaimed, something that's unheard of in standard Risk. The result was an initial setup with few garrisons in the Mid Rim other than the resource planets. When Major Ursa destroyed the Death Star, the Hutts quickly capitalized on the defenseless Gamorr and swept up the Mid Rim resources. Then, in an astonishingly easy move, Horak the Hutt moved into the ungarrisoned systems of the Mid Rim, locking in the sector. With 5 additional troops per turn, the Hutts quickly overran the remainder of the galaxy. All said, not a very balanced variant.

Saturday, March 21, 2009

Hutts and Rebels Get Medival on the Empire

Peetza da Hutt, aka Ric LaBan, after a solid run of victories, graciously stepped into the shoes of the Emperor for a shots at galactic domination the hard way. Darth Horak put down his black helmet and picked up the slimy flatulence of Karl the Hutt. Kent as Major Ursa steadfastly held on to his loyalty to the ill-fated Rebel Alliance.

Game 1. As is usually the case, Rebels and Storm Troopers blasted each other right out of the starting box. This gave the Hutts a chance at running up to 8 supply planets, even though the Death Star held Gamorr tightly in its grip. A chance faction card gave away the Emperor's location on the second round.

The Evil Empire knocked the Hutts back and gradually eroded the Rebel forces, eventually backing Major Ursa into a despondent corner. In an effort to permanently cripple the Hutts, Darth LaBan destroyed Rodia with the Death Star. Immediately Major Ursa drove in with a pitiful group of Rebels, destroying the Emperor's starbase and him with it. Score one for the Rebs.

Game 2. The Hutts came out strong both in initial positioning and in the fact that the Death Star was in the El'Rood Sector. While the Rebels and Storm Troopers went at it hammer and tong, the Hutts steadily increased their slimy presence. Within four rounds it was possible for them to cash in a fortune in faction cards for an enormous mercenary army that swept away all opposition. Score one for the Hutts.

Sunday, March 8, 2009

Under New Management

Even under new management, the Empire can't break through to shodan. Ric took up the awesome reins of Imperial Power this Thursday... and like his unfortunate predecessor, lost three straight attempts at galactic domination.

Game 1. The pendulum swung wildly to all three corners of the galaxy, first when the Empire badly bruised the Rebels in the very first battle. This combined with the unlikely control of the Wild Space gave the Empire an excellent start. But the Hutts, now under the command of Horak the Hutt, kept chugging away, collecting faction cards and converting them to large numbers of troops. Thwarted by the Death Star on Gamorr, they took the round-about path through the Core Worlds to reach the El'Rood Sector's wealth.

The Rebels recovered enough to damage the Empire badly, but the Death Star finally took out Ord Mandrell. That only weakened both enough for a final assault on the coveted resource planets, which resulted in a Hutt victory.

Game 2. With the Death Star safely out of the Hutt's way on Bakura, guarding against a Rebel take-over, it looked like easy sailing for Horak the Hutt. And it was. Victory on turn 2.

Game 3. Back with a strong Imperial presence in the Mid Rim and the Death Star on Gamorr, the struggle was long and fierce. In the end the Rebels were able to corner the Emperor and take out his guardian Star Base even though the Hutts were poised to acheive victory. Score one for the Rebels.

Saturday, February 28, 2009

News Flash!

Balmorra, Core Worlds. February 28 Earth Standard Calendar

In three consecutive battles for galactic domination the Hutts came out on top, 2 to 1.

Game 1 was a long affair with an initial strong start by the Rebels. A lucky break with a faction card gave away the Emperor's position on Gamorr. Unlucky breaks thereafter saw successive tidal waves of Rebel squadrons destroyed by the guardian Death Star. The Hutts took advantage of this to build up to nine resource planets on numerous occasions. The Empire gradually ground the Rebels down to a handful of planets and knocked the Hutts down to four resource systems. In the end, though, the Hutts were able to make a remarkable come-back by recapturing six systems.

In Game 2 the Emperor turned up first round. A clever feint by the Storm Troopers left him exposed to a suprisingly strengthened attack by the Rebels. Score one for the Force.

Game 3 looked to be an Imperial victory with seriously weakened Rebels struggling to make headway. The Hutts, blocked by the Death Star on Gamorr, were also frustrated. But in a desperate ploy Major Ursa used faction card bonuses to take out the Death Star even though there was no hope of victory. In fact the Death Star wasn't even guarding a star base, let alone the Emperor. With Gamorr open, the Hutts quickly rolled to victory.

Saturday, February 21, 2009

Hutt Whoming

Well, Major Ursa and I was gonna have us a Hutt whompin', just like in the Old Country. But that wily Peetza da Hutt done got the better of us 3 wars straight. The Hutt done gone and whomped us.

Game 1. Death Star sets up on Bakura to discomfort the Rebels in the Ison Corridor. Notably, the Rebels attack Kothlis 3:1 and roll three 1s. The Empire defends itself handily with yet another 1! Quickly the Hutts break out of the Mid Rim to Ord Mantell and the Core Worlds, winning within a couple rounds.

Game 2. Major Ursa suggests starting with 3 initial faction cards each. This time the Death Star is on Gamorr to discomfort the Hutts, who won so easily the previous go-round. Of the Imperial faction cards, two are "Fire the Star." First turn the Empire turns Mon Calamari to ashes along with a huge host of Rebels. Peetza responds by running the board as soon as Gamorr is without its protective Death Star.

Game 3. Back to standard rules, the Rebels seek a quick victory by taking lightly garrisoned Imperial systems. The weakened Empire can't knock the Hutts back far enough and they soon win again.

Score 3 wins for the green slimy guys.

Thursday, February 12, 2009

Four-player Games

With nephew Peter in town, it was only natural that we add him to the Thursday evening festivities. The first game went to the Empire (Karl and Peter) largely due to a difference in interpreting the deployment rules on control of a sector by a team. The second game went off much better but quickly became an Imperial victory when the luck of the dice ran out for Ric and Kent.

Sunday, February 8, 2009

Hutt Bashing, Intergalactic Style

Last week's Starwars Risk tourney held two games, yet still ended reasonably early. Game 1 had the Hutts horribly bottled up, nearly locked out of the Mid Rim. The Rebels quickly learned the Emperor's location, but having spent the faction card that would take out the Death Star which would soon come to protect him, an all out assault was needed. With star base bonuses, capital ships, bombers, and an Imperial faction card bonus, it was a close run thing. Literally the last possible attack won through for a Rebel victory.

In Game 2, the Empire avoided the Mid Rim and ultimately the Hutts gained their requisite 10 resource planets. It appears that a valid strategy for the Empire is to occupy as much of the Mid Rim as possible and hide the Emperor behind not only Storm Troopers, but angry Hutts as well.

Next week nephew Peter will be in town for the Junior Olympics (fencing with Epee), so we'll have at least a four-handed game. Stay tuna'd....

Friday, January 30, 2009

News Flash!

RODIA, Mid Rim. 30 January 2009 Earth Standard Calendar. The usual Thursday evening battle for galactic dominance resumed after a one-week adjournment called by Major Ursa. The battle was joined with typical frivolity and ferociousness... and with some really bad dice rolls: Rebels roll a 2; Hutts roll three 1s.

With the Death Star on Hoth, the Rebels quickly abandonned the Ison Corridor and concentrated on the Core Worlds. The Hutts captured the Wild Space early on and held it for much of the game. Meanwhile, the Empire gradually fortified the Mid Rim, built up their star fleet, and edged the force meter ever more to the dark side. On the third turn, the Death Star destroyed a sizeable garrison on Kurt as well as the planet itself.

By the fourth round, the preponderance of dark force was netting the Empire four faction cards each turn. The Emperor appeared late in the game and was hidden on Rodia. The Rebels gambled and went instead after the Starbase at Bakura only to be twice thwarted by stalwart defenders.

The battles raged on until exhaustion set in on round 8 when the thinly spread Rebels and the dispirited Hutts capitulated. Although an Imperial victory, it was a shallow one lacking in the total subjugation of the Rebel forces.

Thursday, January 15, 2009

Accidental Rebel Victory

Tonight, in a desperate attempt to break an 11-game losing streak, Darth Horak turned in his Imperial epaulets and snazzy Death Star to become Karl the Hutt. Ric in turn rotated from Peetza da Hutt to Darth Nadir, newly appointed Lord-God-King of the Empire. The mysterious and frequently victorious Ursa Major, aka Major Ursa, remained at the helm of the steady Rebel forces.

Game One

The Hutts, blocked by the Death Star on Gamorr, vainly tried to get into the bonus cards, but were constantly thwarted by awesome Rebel and Imperial dice rolls. Darth Nadir slowly ground the Rebels down to three measly planet and was set to claim an overwhelming victory.

Major Ursa though was not through yet. With three miniscule reinforcements on Derilyn, he took Dagobah and threw the one available survivor against Hoth. Of course, besides the Imperial star base, there were well over half a dozen legions as a garrison. Against overwhelming odds, it looked bleak.

That's when Major Ursa played his only faction card, forcing all but one Legion to flee to Bespin. With the odds suddenly down to one-on-one, the final roll was everything. Failure meant a sure Imperial victory; victory meant one star base destroyed, possibly with the Empire within it.

In a stunning turn of events, the Rebel troops overran the star base and found the Emperor hiding in a laundry chute. Score one for Johnny Reb, the most improbable come-from-behind victory and as astonishing as the time he accidentally captured the Emperor.

Game Two

The Empire deployed with the Death Star on Endor and quickly went on a vengeful attack against the dastardly Rebels. In the second turn, the Hutts were able to take advantage of the distraction and quicly took 10 resource planets. Score one for Karl the Hutt, his first victory in a month.

Game Three

More cautious this time, the Empire blocked the Mid Rim with the Death Star on Nar Shadraa. However, early capture of the Wild Space gave the Hutts a slight numerical edge and moved them well into the bonus cards on their resource meter. When an Imperial assault failed just short of Rebel annihilation, the green hoard was able to cash in faction cards, normal reinforcements, and Wild Space reinforcements to create an unstoppable force. Ten resource planets quickly fell for another Hutt victory.

Friday, January 9, 2009

No Mercy for the Empire

News Flash!

Gamorr, Mid Rim. 09 Jan 2009 Earth Standard Calendar System. In their weekly war for galactic domination, the Hutt's luck finally ran out. Faced with the Death Star orbiting his home world and a series of star bases strung out along the Mid Rim resource planets, Peetza da Hutt could only muddle along. Repeated shipyard attacks destroyed his capability to convert faction cards into additional troops. Attrition finally lowered him to less than a handful of planets and no real reinforcement options.

Meanwhile, Imperial Legions and Rebel Squadrons faced off in the rest of the sectors in a see-saw battle that played out only when the Rebels finally penetrated the Mid Rim and the Wild Spaces. Storm Troopers responded by destroying the large force at Kothlis and taking out Nar Shaddaa with the Death Star. Unfortunately, despite leaving a substantial garrison complete with heavy vessels, this left the Emperor relatively vulnerable for the first time since his initial establishment of his base at Gamorr at the very beginning of the conflict. Rebels from Excarga were able to whittle resistance down in a final battle of 3 squadrons against 2 legions that resulted in the capture of the Emperor and a Rebel victory.

In subsequent action yesterday, the Empire setup far from the Mid Rim and left the problem of controlling the Hutts to the Rebel faction. Needless-to-say, the Rebels failed miserably at the job, even with control of the El'Rood Sector. Within a five rounds the Hutts were able to control the Wild Space, exchange faction cards for 7 hoards, and take their 12 reinforcements on a rampage that quickly mastered the galaxy. Yet another Hutt victory leaves the Empire thirsting for vengence.

Wednesday, January 7, 2009

News from Ursa Major

01-07-2009 Earth Standard Calendar Year

Clagg Mondrehedon reporting for Klaxon News, subsidiary of Galactic News
Instellary

Dagobah System , in route to the Gallo Galaxy

Nel Fibson, sycophant and Galactic Conspiracy Theorist, today warned Rebel
Alliance Leader, Ursa Major, of a trap set by Darth Horak, AKA Lord King God of
the Galaxy, in collusion with Peetza da Hutt at the upcoming round table
summit to be held in an undisclosed location inside the Gallo Galaxy. The summit
revolves around discussions of prisoner exchange after the Rebels caught an
Emperor Clone hiding in a Imperial Palace laundry chute on Rodir.

Now the following should be taken with a grain of Parmesan . .

Beware the narcoleptic pasta and tryptophanic meat sauce warns Fibson, they
will lull you into snoozing through your upcoming capaign. Many lives will be
lost and not just to poor dice rolls. Poison snifters should be allowed after
the regrettable incident on Bakurr in which the use of embedded slave taste
tester faces (in priceless Gomorrian china bowls i might add) were outlawed by
the Galactic Geneva Convention. Apparently the thrashing and flailing seizures
of a Kessel spice mine slave upset the Gentilly, especially after soiling the
hostess' Vera Wang evening dress via a loud belch. And that is to say
nothing of the destruction of some fine Gomorrian china and Ylesian crystal as the
bowl skittled off the table onto the floor disintegrating Humpty Dumpty like
into a gazillion pieces amid the strangled shrieks of the poor slave.
Apparently it is impossible to perform a Heimlich on an embedded piece of china.

Pardon me for digressing into culinary antecdotes, but I find the galaxy's
gastronomical habits fascinating as my gentle readers know all to well.

Ursa Major dismissed the warnings with his usual flair and petulance. "I
base my conclusions on the fact that earlier this year, Mr. Nel Fibson theorized
the Republic Revisionists would lobby and succeed in naming the capital of
Terra, Bushington instead of Washington, after the late 20th century political
coupe master. It turned out to be bushit. And who said anything about an
upcoming campaign?"

To which Mr. Fison retorted, "I expect no less from the dull witted and
peevish Ursa Minor. After all he had blithely dismissed the Emperor's clone to be
thriving in plain sight on Rodir, to all contrary intelligence. If it wasn't
for his underlings and minions the poor fellow would be emptying bedpans of
the Hutts. And by the way, he did receive his complement of dice boxcars, much
to his claim to the contrary."

I entreated the mysterious Taca Belle, phage entrepreneur and franchise rival
of Peetza, to confirm or deny Mr. Fibson's wild tail, but, alas, she was
indisposed in cheddar negotiation with the Cheeseheads on Hapes.

So, vaya con Santo Pepto until post summit news. Clagg Mondrehedon

Friday, January 2, 2009

Rebels Break Hutt Winning Streak

Its the New Year and as per usual for a Thursday evening, the Star Wars Risk trio rang out the old and rang in the new with a couple rounds of SWR. In battle #1 for galactic domination the Hutts made quick work of things after the Rebels carelessly over-extended themselves in an assault on both Hutts and the Empire.

In battle #2 the Hutts were quickly and ruthlessly hammered down by both opponents. Importantly, both Rebels and Storm Troopers played the "Shipyard Attack" cards, removing four key Hutt cards. With the Hutt threat safely tamped down, the Rebels kept up the pressure on the Empire, but lacked the ability to take out starbases until late in the game. The Death Star had a rare (possibly the first) opportunity to destroy two systems: Sullust and Kurt.

Even then, after trading control of various sectors, things looked grim for the Rebels. Since the starbase on Ylesia was heavily fortified with the Death Star and a number of crack Imperial troops, it obviously protected the Emperor. The Rebel leader attacked other starbases just to cause attrition. Imagine their surprise when they took Rodia, not bothering to even flip the token over, only to find the Emperor hiding in a laundry chute. It was an accidental Rebel victory.