Sunday, September 26, 2010

A Storm Trooper, a Freedom Fighter, and a Hutt Go into this Bar...

Like Aunty Entity said in "Beyond Thunderdome," three beings enter, one being leaves."  In this case, Storm Trooper Wood, Rebel Leader Karl, and Peetza the Hutt entered and only the Hutts left... twice.  Bummer :-(((

Game #1.  A huge melee on turn 1 left the Empire sorely wounded, from which they never fully recovered.  The Rebels controlled the El'Rood Sector early on, maintained control, but could never muster enough power to knock out Star Bases.  In fact, the Emperor never arrived on board.

Meanwhile, the Hutts ground down both sides while the Empire made sure the Rebels didn't get too strong.  In the end, victory was to the green team. 

Game #2.  Oddly enough, each faction gained control of a sector at one time or another.  Once again, huge melees on turn 1 left both Rebels and Empire weakened.  The Hutts repeatedly reached 9 resource planets and with the huge number of faction cards gained, ran through their entire deck.

The Rebels had finally begun to knock out Star Bases after the Death Star left the Ison Corridor to destroy Correlia.  In one successful run, they turned left at Sulust and missed the Empire (and victory) by a single planet.

But in the end, the final set of faction cards for the Hutts was a straight for 7 additional legions of troops.  Victory was theirs.  Bummer :-(((

Saturday, September 18, 2010

Hutts vs the Galaxy

A surprising evening--two games, two struggles for galactic domination, two winners--none of them Hutts.

Game #1.  In a surprising initial setup, Darth Horak was able to claim most of the El'Rood Sector and the Wild Space.  In the first turn, the Empire took control of the El'Rood Sector.  In the second turn, they captured the Wild Space.  Star bases soon fortified all egress to these areas and the extra legions began to make a difference.  Kent the Hutt and Generalissimo LaBan capitulated by turn 4.

Game #2.  With a much more heterogeneous setup, there was little likelihood of a repeat of Game #1.  In fact, the Rebels immediately assaulted and destroyed a large Imperial garrison in the Wild Space.  A failure to take Tatooine early on left the Storm Troopers weak.

The Hutts soon garnered 7 resource planets and the Empire turned its deadly attentions to that threat.  Control of systems in the Mid Rim swung back and forth, costing Kent the Hutt large numbers of faction cards.

At one point the Empire briefly controlled the entire Outer Rim but the Rebels quickly counter-attacked.  As the Empire dwindled, they stuck out with the Death Star and reduced an enormous garrison of Hutts in the Mid Rim to asteroids and rubble.

With all the battling between Hutts and Storm Troopers, the Rebels gradually gained in strength until they were able to knock out a few star bases.  Eventually they took on Kessel, captured the Emperor there, and ended the game for a Rebel victory.

Saturday, September 4, 2010

The Night They Drove Ol' Dixie Down

Yep, Ol' Dixie finally caved in... the Hutts defeated the Evil Empire.  But not without a fight....

Game 1.  Gamora was heavily garrisoned with the Death Star and an oversight by the Rebels left them exposed in both the Wild Space and El Rood Sector.  As a result of a timid initial attack on solitary Imperial outposts, the Wild Space fell to overwhelming forces in the first turn. 

In the second turn the Wild Space held and that allowed the reinforcements from that sector to bolster the power of the El Rood Sector, which also fell.  The Empire was gaining four legions per turn just on captured sectors alone. 

In the third turn the Death Star blew away Sluis Van, thus locking the Hutts completely out of Wild Space resources.  With star bases at both hyperspace links to the El Rood Sector, the Empire continued to increase the pressure on the Hutts. 

The Rebels were unable to fight through the Hutts to engage the Imperial star bases and by now the Emperor was safely hidden behind the Death Star and several layers of star bases, each garrisoned by six legions.  With such a daunting situation before them, Generalissimo LaBan and Kumquat the Hutt resigned.  Victory = Empire.

Game 2.  Not to be dominated for a fourth straight game, both Rebels and Hutts went all out to crush the Empire.  The Hutts conveniently abandonned Gamorr and allowed the Rebels to invade the Wild Space through that corridor. 

Then the Hutts began to gain traction with faction cards that allowed them to sweep up more resource planets.  With the Imperium seriously wounded and the Rebels weakened by their assaults against the Storm Troopers, the Hutts soon garnered a monopoly of resource planets.  Victory = Hutts.