Sunday, January 22, 2012

Almost a Quadfecta

We thought the Dice Gods were not going to allow Darth Wood or Kent the Hutt to win four in a row.  It wouldn't be natural.  Little did we know, it was the Faction Card Gods that did him in. 

The setup was fairly standard and the game started well enough.  Deputy Rebel Leader Karl made an early strike on the Ison Corridor, capturing it for a single turn.  Sith Lord LaBan then successfully counter-attacked, but the Rebels denied him the sector troop bonus.  Eventually even the Hutts got in on the Ison action and captured Bespin, before the Rebels recaptured the system. 

Along the way, the Empire briefly held the entire Outer Rim and laid the foundation for fortifying the Wild Space.  Large battles took place for Balmorra, Duro, Kessel, and Ord Mandel.  At times the Hutts swelled to 7 and 8 resource planets, looking dangerously like they were going to make it a quadfecta.  Imperial assaults on the Rebels badly damaged the prospects for a free galaxy, but at the same time gave the Hutts much needed breathing space to launch their own attacks into the Core Worlds. 

As the climax neared with the Rebels nearly crushed, the Empire failed finish off the bomber group at Rodia.  This gave the Hutts one last chance to make a grab for ten resource planets.  But Rebel faction cards (+2 to all dice and place all dice on their highest value) denied him his goal.  The greedy Empire finally destroyed the last Rebel remnants the next turn. 

Sunday, January 1, 2012

Next Time...

Next time, which unfortunately for Kent the Hutt will be Thursday January 5, 2012 at precisely 7:00 P.M. MST, we gonna get medieval on his shiny green ass.

Yes, SWR fans, the Big Green One was able to roll some hot dice and overcame crushing attacks from all quarters.  Deputy Rebel Leader Horak fell off the map pretty quickly, taking huge casualties in an effort to capture the first Imperial starbase at Ylesia.  Although eventually successful, the cost was too high and the Rebels never recovered.

The Empire did well for themselves, but at what ultimate cost?  By weakening the Rebels so quickly, the Hutts were able to capture all the Rebel-held resource planets.  The Hutts were able to exploit the basic "money is power" weakness in the storm troopers, so the orders to capture Ord Mantell never came.  That left a huge Imperial force bottled up in Mon Calamari.

But it wasn't all skill... a few lucky breaks with outlandish dice rolls saved more than a few resource planets.  In the end, though, it was a Hutt victory.