Friday, January 22, 2010

A Good Day for the Green but not a Great Day

Game One:  Horak the Hutt vs Darth LaBan vs Deputy Rebel Leader Wood.  By carefully controlling key systems in the Core Worlds, Horak the Hutt was able to quickly garner ten resource planets and a resounding victory. 

Game Two:  Despite a Non-Agression Pact, the Rebels attacked the Empire and launched a bitter feud.  Horak the Hutt once again took advantage of their combined animosity and swept the galaxy in the second turn. 


Game Three:  With a shuffling of roles, Deputy Rebel Leader Karl took on Kent the Hutt while Ric stayed fast with his Storm Troopers.  A long drawn out battle resulted, first with the Rebels pounding the Hutts back into the Stone Age.  By then the Empire, showing a rare bit of pity, was strong enough to grind down the Rebellion.  The Death Star took a heavy toll, destroying systems in the El Rood Sector and the Mid Rim.

Late in the game the Hutts, once down to two resource planets, were able to mount a serious offense, reaching eight resource planets and having victory within reach.  Alas, the Evil Empire was able to push them back and then turn their attention to the few remaining Rebels.  After a frontal assault failed, the Death Star was summoned to blast them to oblivion. 

Friday, January 15, 2010

Darth Nadir and Kent the Hutt Return to the Fray

It was a wild and woolly evening of pizza, beer, and dice, as Ric and Kent resumed weekly SW Risk after a long layoff over the holidays.  Obviously, nephews Peter and David taught me well, as I quickly crushed Darth Nadir while holding the slimy green Hutts to a miserable three resource planets. 

The second game started off with a more concerted joint effort by my opponents to keep the Rebels in check.  Even so, when the green hoard swarmed out of the Core Worlds, they were brought up short by a timely "Clumsy as he is stupid" faction card.  As the Hutts regained there edge and trundled towards victory, once again a cleverly played faction card nearly undid him.  But alas, a bad roll is a bad roll and all the bonuses in the world could not recover. 

Sunday, January 10, 2010

Final Game with the Nephews

Ever a glutton for punishment, I let Peter and David pound on me one more time the evening before they left.  This time it was Darth Horak trying to keep Deputy Rebel Leader Peter from a third straight victory.  But by concentrating on the Rebels, the Hutts got out of hand, the usual problem. 

Even though the Rebels beat back the Empire from most of the board, the Storm Troopers held onto the Wild Spaces protected by an asteroid field at Slus Van.  Then the Death Star moved to Gamorr to fully protect the sector and its four star bases, including the Emperor. 

Despite the loss of Gamorr, David the Hutt was able to strike out across the Core Worlds and collect ten resource planets.  Thus ended Deputy Rebel Leader Peter's glorious plans for three victories in a row. 

Saturday, January 2, 2010

First Game of 2010

Nephews Peter and David once again finagled me into a game without the usual backup of Kent and Ric.  The result, as expected, was Peter winning.  This time Karl the Hutt and Darth David went up against Deputy Rebel Leader Peter. 

After a disasterous start the Hutts clambered back into power, but three turns of using Hutt faction cards led only to disappointment.  Each time the Hutts had 8 or 9 resource planets but couldn't put the game away.  Insanely bad dice rolls by the Hutts protected the Rebels. 

In the end, Deputy Rebel Leader discovered the Emperor in the Outer Rim and assembled a huge army there.  In the end even the Death Star couldn't protect the final planet--with a +3 bonus, the Rebels destroyed it and took out the weak garrison that remained on-planet.