Thursday, December 13, 2012

Yet Another Hutt Defeat

Things have not gone well for the Hutts these last few weeks.  Tonight was no different, except for the Rudy's BBQ brisket. 

Things started with a spirited defense against Rebel (Kent) incursions, but an initial Hutt offensive with 12 legions against three Imperial defenders ended in disaster.  The Hutts were never again a credible threat. 

Rebels and Storm Troopers duked it out for a number of turns with some catastrophically good and bad dice rolls.  Rebels failed conspicuously against the Hutts at Byss and Duro.  The Storm Troopers failed the same against Hutss at Kessel.  But even with large numbers of reinforcements, the Empire couldn't significantly dent the Rebels.  By gradually pushing the Force Meter to the light side, the Rebels were able to use their faction card surplus to good effect, eventually capturing Starbase Barbarella, which led to still more faction cards.

In the end, Starbase Sith Lord Laban was cutoff from reinforcements.  A concerted attack by the Rebels captured the Emperor.  Game ova. 

Monday, December 10, 2012

I won; how come I feel like I lost?

Deputy Rebel Leader Karl got off to a strong start, knocking off a bunch of Imperial systems garrisoned by lone legions.  But there were no Hutts to be attacked.  Kent the Hutt responded by a dismal set of rolls, barely getting his faction cards.  Sith Lord Ric then proceeded to kick ass -- he could not roll anything less than a six.  Hutt resistance crumbled; Rebels fell like nine pins.

From that inauspicious start, things went slowly downhill for the Hutts.  The Rebels held their own, but only just.  Faction cards at least kept the Force Meter in the positive side.  The Empire's clones continued to gain ground.  The Sith Lord locked in the Wild Space early on, eventually conquered the El'Rood Sector, fully occupied the Ison Corridor, and nearly had the entire Mid Rim captured.  Things were looking grim, Kent was despondent, the Rebels were hiding under rocks.

When the Empire used the Death Star stationed at Omwat to destroy its own garrison at Excarga,it hinted strongly that the Emperor himself was within the heavily fortified Wild Space.  An enormously successful Imperial assault reduced the Rebels to a half-dozen systems and perhaps a dozen legions.  Fortunately, a faction card straight provided enough fire power to roll over Mon Calamari, make the long hyperspace jump to Bffassch, take Sluis Van from behind, and capture Omwat.  In a desperate forlorn hope attack, two legions threw themselves at the weakly held but still fortified Elom, their best guess as to the Emperor's location. 

With one lucky roll, the Rebels captured the Sith Lord.  Had they failed, the Hutts had some prodigious faction cards of their own to unleash, but it certainly looked like it was going to be the Empire's game. Ultimately, despite a Rebel victory, it was clear that all the dice rolls went in favor of the e-vile Empire.  At least by capturing the Emperor, we stopped the incessant sixes. 


Monday, December 3, 2012

Another Hutt Victory

It seemed like such a simple thing:  whomp on the Hutts until they were no longer a threat, then duke it out with the Empire.  But Pizza da Hutt had no such plans -- he quietly amassed faction cards and made his decisive moves. 

It began simply enough with Rebel Leader Karl setting up in a strong initial position and actually captured the Core Worlds in the first turn.  The Hutts made good progress, neutralizing the Core World threat, and then Sith Lord Wood managed to capture the El'Rood Sector. 

The battle see-sawed back and forth.  A well-timed Imperial faction card saved the Death Star from destruction, but as the Hutts continued to gain cards of their own, the green hoard grew in strength.  After two faction card straights in three turns, they were able to control ten resource planets. 

Game ova... Hutt victory.

Saturday, November 10, 2012

Finally, a Non-Hutt Victory

After two weeks of nonstop Hutt victories, Rebel Leader Ric and myself, Sith Lord Horak, realized that something had to change.  We did not have a specific non-aggression pact, but we did realize that the Hutts had to be the focus of our attention until they were no longer a significant threat.  The result was Kent the Hutt being bombarded turn after turn by both opposing factions. 

It wasn't until the Hutts were down to a single resource planet (and less than a handful of systems in total), that Rebels and Storm Troopers turned on each other.  Maybe if we'd had Nightlock berries, we could have had a Hunger Games finale.  As it was, the Empire's position in the Wild Space gave them an edge. Ultimately, Imperial ships, Star Bases, and a faction card flush (3 bombers) were able to put the galaxy firmly under Storm Trooper control. 
_______________
As I write this, Kent is in Tucson attending the funeral for Hank Madden, his good friend and fellow professional photographer.  Our thoughts and prayers are with Hank's family and friends during this difficult time.  The family asks that in lieu of flowers, donations be made to the Huntington's Disease Society of America.

Monday, November 5, 2012

Game, interrupted

It's catchup time around the ol' blog tonight.  Three weeks ago we played a marathon session and things were pretty even by the eighth turn.  Exhausted, we adjourned following our procedure for photographing the board, stabilizing the faction card decks, and all that.  Here's the situation:
Two weeks ago, with full bellies thanks to Kent's special recipe of sloppy Joes, we set the board up as before and resumed the battle for galactic domination.  Rebel Leader Ric started off and promptly conquered Gamorr and rolled into Excarga.  Where the Emperor's Starbase was all along.  Game ova.

With such an anticlimax, we reloaded the game without switching sides.  Kent the Hutt proceeded to march to victory in a very short three-turn game. 

Wednesday, October 17, 2012

Hutt Victory... again

Ric, aka Peetza da Hutt, swooped to victory last week leaving Darth Horak and Rebel Leader Wood to pound sand.

It does seem like the wily Hutts come out on top often, so I thought I'd look at the numbers from record.  Turns out that since January, we've had four Imperial victories, six Rebel victories, 12 Hutt victories, and two draws.  So our collective memory was right--the Hutts do seem to have an advantage.

Tuesday, October 2, 2012

Two-person SWR

With Ric da Hutt gallivanting around back East, Kent and I were left to our own meager devices.  Ultimately, we decided to try the 2-person version of galactic domination where Hutts are neutral.

We quickly realized that without the threat of Hutt offensives, we could concentrate on collecting sectors.  As Rebel Leader, I attempted to concentrate Hutts in a few useful garrisons, leaving the remaining few singletons to be snarfed up on my first turn.  That would deny the Empire any easy Hutt faction cards.

But sometimes the ol' strategy doesn't work out quite the way one planned.  Two Hutt garrisons (rolled by Sith Lord Kent) survived.  In the end, there were lots of Storm Troopers and still the Empire received a faction card for knocking off the last easy Hutts.

From there it was downhill for the Rebels.  With the Force Meter out of balance (it's initial position), the Imperial advantage in faction cards was telling.  In four turns the Rebels were eliminated.

Just for fun, we switched roles and tried again.  Even with improved use of the Hutt garrisons to frustrate our opponents, the faction card advantage quickly built up and the Rebels were again destroyed.

Note to self:  2-player Star Wars Risk needs to be reworked to provide balance.  As for now, the 3-player version is the best of the lot.

Saturday, September 15, 2012

Revenge of the Hutts

As we return to our regularly scheduled program of 3-man SWR on Thursday evenings, things quickly settled down into a routine of pizza, beer, and whiskey.  Darth Wood penned in the Hutt garrisons in the Wild Space between a sizable force on Gamorr and the Death Star on Sluis Van.  Then he proceeded to whomp on the Rebels. 

Despite losing Starbase Barbarella, the Empire kept the Force meter moving to the dark side.  A faction card straight led to an astonishingly successful run, cleaning out 8 Rebel garrisons, taking control of the Ison Corridor, the El'Rood Sector, and finishing off with the planetary destruction of Rodia.  Rebel Leader Laban was on the ropes with only a handful of systems. 

Unfortunately, the attack on Rodia gave the Hutts the opening they needed.  A faction card forced all but one legion of Storm Troopers off of Gamorr.  Reinforced with their Wild Space sector bonus, 7 legions from a faction card straight, and their standard 3 legions, the Hutts struck out from the Wild Space.  Sluis Van, Sullust, Correlia, Byss, and Bakkura fell before the onslaught.  In a close-fought battle, Bespin was captured, bringing their resource planet total to nine. 

One short of victory, the Hutts then turned their last 5 legions and a bomber from Excharga on Gamorr, held by the last lonely Imperial legion.  After a brief but spirited battle, the tenth resource planet fell.  Victory Hutts.

Friday, September 14, 2012

The Empire Strikes Back

In a desperate attempt at redemption by the Vermont crew, a rare Toozday evening Galactic Death Match was scheduled this week.  And like last Thursday, it was a rare 5-way event with the nephews reprising their role as Sith and Emperor while Ric and I took up the Rebel cause.  Kent performed an encore of his starring role as Wood the Hutt. 

This time around, the Rebels held the line on giving uncontested resource planets to the Hutts.  Turns out, this was a strategic error, letting the Empire get ahead on claiming the small sectors.  The initial setup had a huge buildup of White Empire vs Yellow Rebel in the Wild Space. 

The first turn went badly for the Orange Rebels and the Grey Storm Troopers were able to claim the El'Rood Sector.  When they also attacked in the Ison Corridor, the Yellow forces switched planets to forestall the attack, but instead succumbed quickly. 

The Empire soon had established an almost impenetrable blockade around the Ison Corridor, held the Wild Space behind the well-defended Hutts, and fought a see-saw battle for the El'Rood Sector. 

Eventually, faction cards and sector bonuses tipped too far in their favor and they heavily defeated the Rebels in a run by the Grey Stormtroopers.  The Hutts were unable to take advantage of the weaknesses on the available resource planets and the Empire crushed the Rebels in the end.

Friday, September 7, 2012

Five-way Battle

The nephews were in town from Vermont and that could only mean one thing:  a five-way death match between David, Peter, Karl, Ric, and Kent.  The VT team took the Storm Troopers leaving Ric and Karl to struggle with the Rebels.  Kent, aka Tut-tut the Hutt, would be attempting to lengthen his winning streak as leader of the slimy green faction.

In a new twist to the initial setup, the Yellow Rebels gave two resource planets to the Hutts, but in doing so, the Rebels were able to lay claim to the entire Wild Space.  The Hutts started out with a strong lineup in the Mid Rim.  The Empire held most of the Outer Rim and the Death Star held the Orange Rebels in check at Bakura in the Ison Corridor.


Eventually Imperial forces were able to push their way into the Wild Space from Sluis Van.  Despite a Yellow Rebel counter-attack reclaiming Omwatt, the Hutts invaded from Gamorr and took Elom.  The Hutts were able to reach 8 resource planets, but the prize remained out of reach when the stubborn garrison at Omwatt held on ferociously against an overwhelming number of Hutts.  White Storm Troopers captured Ord Mandell, putting the Hutts in a double bind.

Meanwhile, Grey Storm Troopers were losing to Orange Rebels throughout the Mid Rim, Core Worlds, and even into the Outer Rim from the El'Rood Sector.  The force meter gradually swung to the light side, then, with a lucky faction card, the Emperor was discovered on Dantooine.  Although the Orange forces were turned back, a faction card straight gave the Yellow Rebels enough troops to drive through and take the system.

Victory Rebels.

Friday, August 31, 2012

Three Thirds of a Trifecta

In an effort to make it a short night, Ric and I gave Kent an easy shot at his second trifecta...

Not!

Despite blazing lasers and ion canons, huge fleets of ships, and overwhelming numbers of Storm Trooper reinforcements from the Ison Corridor, somehow the wiley Kent the Hutt managed to sneak a couple faction cards, roll a few lucky rolls, and punch through to victory.

It wasn't without its humorous moments as a Hutt roll of 2-1-1, a certain loss, was met by a Rebel 1, an even more certain loss.  Faction cards came and went, including a straight when the Rebels stole my capital ship and fighter cards. 

That said, I should have known there would be trouble when the Rebels tried to take the Wild Space despite the Death Star on Excarga.  The bloody and inconclusive battle only served to weaken us both. 

Struggles over control of the Wild Space, the Ison Corridor, and the El'Rood Sector were key to the game.  Attacks from Mon Calamari to Bffasch were key to undermining the Death Star's blockade at Excarga and the Star Base at Sullust.  All in all, it was over too quickly (4 turns), before the Rebels could discover the Emperor hiding out at Da Soocha V since the second turn. 

Victory Hutts.


Wednesday, August 29, 2012

Two-thirds of a Trifecta

Last Thursday's galactic brouhaha went down as another Wood victory, this time as the Hutts.  With one Rebel victory and this Hutt victory, he only needs a third consecutive victory as the Empire to gain the much coveted "Trifecta" title.  There's only two little problems with that plan:  (1) Ric and (2) Karl.

The real winner of last week's match was "card lust," that insatiable desire to get that one extra faction card by knocking off a single garrison somewhere.  When it goes horribly wrong, as it did for both Rebels and Storm Troopers, the result is a long list of weak systems barely defended waiting to be picked off by anyone with any troops at all. 

Rebel Leader Horak quickly went down in flames with a long series of bad dice rolls against Hutt targets.  Soon after, Sith Lord Laban did the same.  Within 4 turns, the Hutts had amassed a critical number of resource planets, which in turn gives them a large number of faction cards.  This in turn leads to more resource planets and then more cards.  It's a positive feedback loop and it always ends poorly for two out of three players.

At least with a quick, decisive loss, I was in bed early after a long week at Sandia.  On top of that, Wood gets stuck bringing dinner for the next battle.

Saturday, August 18, 2012

A Hutt too Far

The usual Thursday evening shenanigans led to pizza overdose and a fair bit of statistically implausible dice rolling.  Darth Laban, Horak the Hutt, and Rebel Leader Wood duked it out for galactic supremacy.  Amazingly, the galaxy survived. 

With the Death Star thwarting any chance of anyone taking the Wild Space, the night's setup was far from usual.  With that constraint in mind, the Rebels turned instead to the Ison Corridor.  After clearing out the few Storm Troopers, they heavily garrisoned both inbound hyperspace links.  The Hutts were left to cautiously creep forward.  Unfortunately, the Empire's first attacks meant to regain lost ground against the dastardly Rebels failed disastrously. 

In subsequent rounds, the Rebels spread like a plague, but concerted attacks by Hutts and Storm Troopers kept them in check.  One of the key features of this campaign was the back-and-forth balance of the Force Meter.  Often victory is determined by which side can move the Force Meter farthest.  This time, for every move to the dark side, the Rebels were able to match with an equal move to the light side.  With the Force in balance, neither side accumulated significant bonus cards.


The Hutts slowly acquired a fleet of ships and when they obtained a faction card straight, they launched a devastating sweep through the Core Worlds and Outer Rim.  A turn later, the Hutts, of all people, actually controlled the Outer Rim (and 9 resource planets). 

The Rebels and the Empire responded and knocked the Hutts back.  But another Hutt faction card straight turned them loose once again.  At the doorstep of victory again with 8 resource planets, Elom held fast, so the Hutts turned on Rodia.  It was a fateful mistake -- they should have taken unfortified Sluis Van first.  Although Rodia fell, it's Star Base fled to Sluis Van and after a brutal battle managed to survive. 

The dilapidated Rebel forces gathered once more and made a forlorn hope assault on Sullust, just to take out a Star Base and move the Force Meter one notch to the light side.  As it were, Sullust was protecting the Emperor.  With his capture, the Rebels gained control of the galaxy ... at least for a single week. 

Saturday, August 4, 2012

Another Hutt Victory

Seems like the Hutts can do no wrong, although this time it was far from a sure thing.  Horak the Hutt made good starting dice rolls and so had five resource planets to begin with and control of Gamorr.  Rebel Leader Kent began with a solid position and excellent dice rolls in his initial attacks.  Darth Laban came back with good play in general and things see-sawed back and forth for a few turns. 

There were some notable disasters:  the Rebels were twice unable to crack the pitiful defenses at Duro, Sulust held out against overwhelming odds, and the Death Star destroyed a large Hutt garrison at Omwat. 

That should have spelled the end of the Hutts, but they clung on with 4 resource planets, using faction cards to build a substantial fleet.  The other opponents meanwhile pushed the Force Meter into the neutral middle, denying both the benefit of extra cards. 

When the Hutts finally collected seven cards, they had a straight worth seven legions, a faction card bonus that turned out to be worth six legions, and a card to subtract one from the Rebel's highest die.  With that huge influx of troops they were able to capture all of the Mid Rim resource planets and then sweep from Sluis Van through Duro all the way to Tatooine.  Victory Hutts. 

Monday, July 30, 2012

Hutts Win Again

In a desperate attempt to get caught up, I'll have to fabricate the results for the entire month of July.  Fortunately, it's rather easy due to a two-week hiatus--one missed game on 7/12 and one week of travel that cancelled the 7/19 game.

Back on 6/28 Kent took home the crown, although I have little recollection of how he did it. 

Then on 7/5 Ric regained galactic leadership as the Hutt, which he held onto throughout the hiatus.  This gave him a nearly unprecedented three-week run at ruling the galaxy by default. 

Last week on 7/26, Sith Horak took the field with Rebel Leader Laban wearing the orange.  The game had many notable swings, including the early destruction of the Death Star, it's immediate replacement via faction card, and a huge Imperial buildup in the Wild Space being trapped by the "This system may not be attacked until your opponent captures a system from another player."  A poor Death Star roll saved the huge Hutt garrison on Balmorra.  Instead the Empire had to take out the secondary target, Duro, with it's garrison of only two Rebels. 

In the end the Hutts were able to take their force on Balmorra and make a winning run at systems in the Mid Rim.  Victory went to Kent the Hutt after a see-saw six turns. 

Tuesday, June 26, 2012

Fail Again, Fail Better

This week's festivities started off with some serious dice rolling, including the Rebels gaining territory.  But furious counter-attacks (and obliteration by the Death Star), kept those gains from being realized. 

Darth Wood, Sith Lord of the Dark Dice, did a righteous job of clobbering Rebel Leader Horak.  But Peetza da Hutt aka the Boom-Boom LaBan took advantage of the Rebel weaknesses, sweeping to victory. 

Victory Hutts. 

Saturday, June 16, 2012

Victory is Mine at Last!

...but then there's that embarrassing photograph.  Note to self:  degauss Ric's hard drive and steal the SD card.


Thankfully, after the Hutts (Kent) and the e-vile Emperor (Ric) whomped on the Rebels (yours truly), I was up against the ropes with 10 troops and 6 systems.  Luckily for the freedom of the galaxy, the Death Star had gone on walk-about, destroying systems willy-nilly.  Well, actually, it was just Sluis Van and Duro.

And with their demise, the only soft target was Bespin.  With some lucky cards and some lucky dice rolls, the star base fell, only to reveal that the Sith Lord was there all along.  Amazingly, this star base had been the first one out.

Victory Rebels.

Sunday, June 10, 2012

Catching up

May 17

Ric beats the tar out of Kent and I.  Don't remember much except that he was then in a position to try for a trifecta -- three wins in a row, each with a different force.

May 24

Whew, close run thing.  I play Kent off of Ric and take home a victory, breaking Ric's winning streak.  Trifecta avoided.  A second game is begun but not completed.


June 5

In a rare non-Thursday bout, we first view the transit of Venus.  I suppose we'll still be playing SWR in 108 years when it comes 'round again.

We pick up where we left off two weeks previously (see image), fortified by Olive Garden take-out.  In short order, I antagonize Kent resulting in troops being flung across the room.  He responds by blasting my forces.  Result:  Ric wins. 


Without any serious celestial events this coming week, we expect a normal game.  No telling what the menu might be. 

Wednesday, May 16, 2012

The Longest Galactic Yard

This week we concluded a record-setting battle that spanned two weeks and a dozen game turns.  On 3 May Darth Wood, Horak the Hutt, and Rebel Leader Laban fought to an inconclusive position.  Not willing to let go of each side's perceived advantage, the game was digitally recorded, card decks were stabilized, and preparations made for resuming the game the following week.



Of course things did not go as planned:  the Hutts took over the Ison Corridor, the Empire conquered the Wild Space, and the Rebels were slowly driven down to four systems.  The Hutts, with a combined fleet of three capital ships and a bomber, reached nine resource planets but were thwarted at the last system.  The Empire inexorably moved towards crushing the last Rebels.  The agile Rebels, though, had pegged the force meter and kept scoring large numbers of faction cards (in fact, they ran the deck out).  Using superior reinforcements, they managed to make a last desperate assault on the last Star Base. 

Victory, Rebels.

Monday, April 30, 2012

Intergalactic Exhaustion

Yeah, we fizzled out... after hours of strenuous dice rolling, there was no obvious winner waiting to claim this week's title.  So when Sith Lord Kent needed a nappy-poo, we called it a draw.

Not that there wasn't plenty of Greek food and insanely bad dice rolling.  (I suppose it was good dice rolling if your 6-5 beat Ric's 6-5-5 attack.)  Hutts held on to one section, the Empire another, but the yellow and orange hoards couldn't be stopped.  No one got that killer set of cards, dice, and position that let them put the game away. 

Next time we go through 7 or 8 turns of heartache and loss, destruction and thwarted plans, we're going to photograph the board, record our faction cards, stabilize our card decks, and continue where we left off the next week.


Friday, April 20, 2012

Hutts, Rebels, and Storm Troopers

This dates back to the March 22 games.  It's been stuck in draft mode for weeks. 

Once again our intrepid trio of heroes met in mortal combat for pizza, beer, and galactic domination.  Once again, internecine warfare brought about the downfall of two.

Game 1.  Darth Horak came out with guns blazing, taking out a huge concentration of Rebels in the Wild Space.  Peetza da Hutt responded to deny the Empire a sector bonus, but counter-attacks cleared the area.  Unfortunately, a bad roll for moving the Death Star prevented the destruction of Gamorr and it's large Hutt garrison.  Deputy Rebel Leader Wood attacked into the Wild Space, weakening the Empire sufficiently for the Hutts to sweep to a quick and early victory. 

Game 2.  Somewhat similar to Game 1, this time the Rebels took control of the Ison Corridor while the Empire captured the Wild Space.  Ultimately the Emperor had to choose between the sending the Death Star after an enormous concentration of Rebels invading the Wild Space or knock back the Hutts.  He took the former path, which allowed the Hutts enough breathing room to claw their way to a second victory.

Some Statistics: Hutts Continue to be Favored to Win

Looking at recent SWR stats, I find that since January of this year, the Hutts have won 8 times, the Rebels thrice, and the Empire twice.  Current 2012 front runner is Kent with 6 victories (3 of them as Rebel Leader) with Ric trailing close behind with 5 victories (4 as Hutt, 1 as Emperor).  I'm limping along with 2 Hutt victories.

Of course, that means that last night was one of my Hutt victories.  Things started off well enough, with Kent and Ric jousting over territories and leaving me with 5 resource planets to begin with.  That, of course, stretches the Gamorran mercenaries pretty thin.

Initial assaults were fought off with minor losses.  But with the help of a capital ship and some lucky rolls, the Hutts were able to take the Ison Corridor away from Sith Wood's storm troopers.  The Empire dealt both Hutt and Rebel forces a serious blow by unleashing the Death Star.  First, Elom was destroyed, taking out the Rebel garrison and removing a resource planet.  It could have been worse, but with the Death Star on Gamorr and a roll of 1, you can't get very far.  After forgetting to move the Death Star off of the asteroid field for one turn, the Sith got lucky and Duro was next turned into asteroid dust.  This left the Hutts with only 11 resource planets out of which they needed to conquer ten.

But with a couple faction card straights, two capital ships, a bomber, and reinforcements from the Ison Corridor, the Hutts steadily gained strength.  The Rebels and Storm Troopers put up a stout resistance--stopping the Hutts at the gates of victory for three turns. Eventually, their luck ran out and the beleaguered garrison at Tattooine fell.  Victory, Hutts.

Sunday, April 15, 2012

The Birthday Boy Wins

Fortified with ham & Swiss quiche, we somehow managed to get past the birthday celebrations for Peetza da Hutt (Prof. Jules Amazing Telescopic Ring and a Tin Can Robot).  Sith Lord Kent came out swinging for the fences, but within a few rounds the Rebels had captured the Ison Corridor and the Hutts held on to the Wild Spaces. 

In a devilishly clever move, the Storm Troopers attempted to capture the weakly garrisoned Bespin via a faction card invasion from anywhere.  But the Rebels responded with a faction card of their own, adding four troops.  Bespin held fast and the Empire went back to licking its wounds.

Meanwhile, Ric began accumulating a Hutt fleet and doing real damage.  After the Death Star blew up Duro, the blockade between the Wild Space and the Elrood Sector was gone and the Hutts took full advantage of it.  Before the Death Star could return to protect Imperial outposts, the Hutts swept across the Mid Rim, the Outer Rim, and snatched victory. 

Happy Birthday, dear Hutt!

Sunday, March 18, 2012

Pre-St. Patrick's Day Debacle

We had a two-for-Thursday double-header last week.  Horak the Hutt, Deputy Rebel Leader Kent, and Darth Laban took the field and quickly lost both games to the Rebels.  Fortunately, the sting of defeat was softened by corned beef, cabbage, and a couple black & tans.

Game #1. Off to a strong start, the Hutts took light casualties and were holding their own, even if they weren't making dramatic gains.  With two bombers, their attacks were effective and keeping both Rebels and Storm Troopers in check.

Alas, a lucky attack by rebel forces unmasked the E-vile Emperor at his secret base and gave the Rebels their first victory.  A quick reset and minutes later we were ready to go with...

Game #2. The Hutts were able to capture the Wild Space.  The Rebels countered with capturing the Ison Corridor.  Imperial forces were unable to deny the I.C. to the Rebels, so Hutts successfully retook Hoth.

Incensed by the uppity Hutts, the Rebels through everything they had at the slimy green guys and kept them from gaining any significant ground.  Even so, their forces were thinly spread. 

A Hutt attack on Kessel forced the Emperor to relocate to Sullust.  Inexplicably, the Death Star was left on Sluis Van, perhaps to ward off a suspected Hutt assault.  But that left the Emperor's star base lightly defended.

The dastardly Rebels took advantage of the opportunity to attack a star base, only hoping to move the force meter one to the right.  In the end, that victory was the ultimate victory they hoped for.

Friday, March 9, 2012

Still Yet Another Hutt Victory

There seems to be a run on Hutt victories lately, unless you look at the past blog entries.  The Hutts aren't even batting 500.  Yet every time I turn around, it seems like the slimy green bastards with their Gamorran henchman are overrunning the galaxy.  Last night's battle for galactic supremacy ran almost five turns, but in the end, the Hutts had their spice routes free and open.  Rebel Leader Wood and Darth LaBan went head to head but lost in the end to Horak the Hutt. 

It began with hardened Hutt garrisons everywhere that were able to repulse both Rebel and Storm Trooper assaults.  The green hoards were able to overrun the weak garrisons in the Ison Corridor and the sector was able to turn back all attacks on it, thanks to timely faction cards.  The sector bonus continued until the end of the game. 

The Rebels amassed over 20 planetary systems at one point and looked to be on a winning streak.  But the e-vile Empire in turn took the Wild Space and fortified it heavily behind star bases and the Death Star at Gamorr.  The game swung wildly from Rebel to Empire and back again, but to no avail.

The Hutts were able to use the "All Imperial troops must flee to an adjacent planet" faction card to eliminate the garrison at Tatooine.  Then they defeated an assault on Bffassh by using the "Roll a six-sided die.  Add that many troops to the invaded planet" faction card.  They rolled a 5.  With seven systems under green control, things were looking dire for the Rebels and the Empire. 

The next turn with five faction cards the slimy green bastards used the "Roll a six-sided die.  Add that many troops to any resource planet you control" faction care to add 5 legions to Balmorra, turned in a flush of 3 fighters for 4 legions at Bffassh, and were able to sweep up Duro, Sullust, and Sluis Van. 

Sunday, March 4, 2012

Another Day, Another Hutt Victory

Deputy Rebel Leader Horak started things off this evening with a large and effective assault on the Hutts in the Wild Space. Unfortunately, the e-vile Empire led by Sith Lord Laban responded by immediately taking the sector back.  The Rebels continued with large, massed assaults, which produced prodigious casualties on all sides, wherever they attacked.  Strong Hutt defenses frustrated chances that the Ison Corridor would be taken by the Rebels. 

It began to look like the Empire was going to be able to finish off the Rebels as casualties mounted and reinforcements only trickled in.  However, without the Rebels pestering them, the Hutts were able take the offensive.  By sweeping up the few weak Rebel garrisons on resource planets and then cashing in faction cards for troops, the Hutts were able to snatch a victory away from the Storm Troopers. 

Friday, February 17, 2012

Back-to-back Rebel Losses

It was one of those nights for moi, aka Orange Squadron Leader Karl.  In a mercifully brief first game, the Rebels came out roaring and quickly swept up a sector and hammered a few Storm Troopers.  Despite capturing the Ison Corridor, the Empire rapidly gathered strength and inflicted damage. 

The Hutts lost their nerve and after a failed assault, didn't try any other attacks.  That left the door open for a well-timed counter-attack and the lucky reinforcement by 6 legions of his best troops.  With the Ison Corrisor lost and casualties mounting, the game soon turned in favor of the Empire.  Even after destroying the Death Star, the Empire bounced back with a providential "Build a New Death Star" card. 

After 4 rounds, the E-vile Empire routed the last few Rebel holdouts and took command of the galaxy. 

That said, we still had time for Game #2!

This time the dice rolled in favor of the Rebels but to no avail.  After pounding Storm Trooper garrisons across the Mid Rim, into the Core Worlds, and even the Wild Spaces, the Hutts responded dramatically.  With a well-timed faction card giving him 6 extra legions, it was just a matter of sweeping up all the lowly single-legion garrisons on resource planets.  Ric da Hutt had a victory in 1.7 turns.

Thank goodness for single malt scotch and pizza or the evening would have been a total loss.

Thursday, February 16, 2012

60 Seconds over Ord Mantell

It was a long and eventful battle for galactic domination as our intrepid heroes lined up their forces:  Deputy Wing Commander Wood, Peetza da Hutt, and Darth Horak.  It was also hilariously entertaining.  Somewhere along the way Ric rolled two ones and Kent, assured an easy victory, managed to roll a zero (yes, 0).  Another time there were three sixes rolled for attack dice, again a sure thing.  The response--another six.  #fail

With statistical flukes like that popping up all evening, it's no wonder that the outcome swung from Hutt to Rebel to Empire and then back to Hutt.  The e-vile Emperor managed to use the Death Star to turn two systems into dust.  And the Emperor himself did come onto the playing board until the sixth turn.

In the end it looked like the Storm Troopers were finally get to turn away from constant Hutt bashing and grind the Rebels out of existence.  But no, the wily Rebels discovered the Emperor's star base and launched a desperate attack that, in the way of all forlorn hopes, eked out a win. 

Sunday, February 5, 2012

Two Draws in a Row

Despite glorious deeds of daring dice rolling, two weeks ago the Battle for Galactic Domination was fought to a draw.

Last week was cancelled due to a galactic malaise and was in essence another draw.

Just thought you should know.

Sunday, January 22, 2012

Almost a Quadfecta

We thought the Dice Gods were not going to allow Darth Wood or Kent the Hutt to win four in a row.  It wouldn't be natural.  Little did we know, it was the Faction Card Gods that did him in. 

The setup was fairly standard and the game started well enough.  Deputy Rebel Leader Karl made an early strike on the Ison Corridor, capturing it for a single turn.  Sith Lord LaBan then successfully counter-attacked, but the Rebels denied him the sector troop bonus.  Eventually even the Hutts got in on the Ison action and captured Bespin, before the Rebels recaptured the system. 

Along the way, the Empire briefly held the entire Outer Rim and laid the foundation for fortifying the Wild Space.  Large battles took place for Balmorra, Duro, Kessel, and Ord Mandel.  At times the Hutts swelled to 7 and 8 resource planets, looking dangerously like they were going to make it a quadfecta.  Imperial assaults on the Rebels badly damaged the prospects for a free galaxy, but at the same time gave the Hutts much needed breathing space to launch their own attacks into the Core Worlds. 

As the climax neared with the Rebels nearly crushed, the Empire failed finish off the bomber group at Rodia.  This gave the Hutts one last chance to make a grab for ten resource planets.  But Rebel faction cards (+2 to all dice and place all dice on their highest value) denied him his goal.  The greedy Empire finally destroyed the last Rebel remnants the next turn. 

Sunday, January 1, 2012

Next Time...

Next time, which unfortunately for Kent the Hutt will be Thursday January 5, 2012 at precisely 7:00 P.M. MST, we gonna get medieval on his shiny green ass.

Yes, SWR fans, the Big Green One was able to roll some hot dice and overcame crushing attacks from all quarters.  Deputy Rebel Leader Horak fell off the map pretty quickly, taking huge casualties in an effort to capture the first Imperial starbase at Ylesia.  Although eventually successful, the cost was too high and the Rebels never recovered.

The Empire did well for themselves, but at what ultimate cost?  By weakening the Rebels so quickly, the Hutts were able to capture all the Rebel-held resource planets.  The Hutts were able to exploit the basic "money is power" weakness in the storm troopers, so the orders to capture Ord Mantell never came.  That left a huge Imperial force bottled up in Mon Calamari.

But it wasn't all skill... a few lucky breaks with outlandish dice rolls saved more than a few resource planets.  In the end, though, it was a Hutt victory.