Wednesday, November 26, 2014

A Hutt Trifecta

Recall that Kent the Hutt slaughtered millions of innocents in his quest for power two weeks ago.

Last week Deputy Rebel Leader Wood took out the Death Star on Kessel that was blocking a Hutt breakout into the Mid Rim.  Bad Death Star movement die rolls had kept the Empire from exercising its power and destroying Sluis Van.  Trapped on Kessel, it still prevented the Hutts from gaining access to four critical resource planets. 

Sure enough, with the Death Star gone, the Hutts soon overran Kessel, Balmorra, Yavin 4, and thence on to Duro and Tattooine.  Game Hutts, their second in a row and a victory for Peetza da Hutt. 

This week, the Hutts collected faction cards until on the third turn they were able to use their lone capital ship plus the seven legions from a faction card straight to sweep to victory.  Valiant efforts by stormtroopers and Rebels were not enough to avoid the avalanche of Hutts who ran all the way to Tattooine.  The tenth resource planet was Dar Shaddar, but even it was finally overwhelmed. 

Victory Hutts, making this three in a row, each by one of us, for a Hutt Trifecta. 

A second game was vainly attempted, but powerful defensive cards by General Horak kept Kent the Hutt from winning.  Darth LaBan couldn't eliminate the Rebels, but he drew them down to four systems.  Time ran out and we called it a draw. 

Happy Turkey (or Salmon) Day!


Friday, November 14, 2014

Hutts, Hutts, and more Hutts

After Horak the Hutt gained the coveted mirror ball trophy, it was up to Kent and Ric to win it back.  And that they did, or rather, Kent did (Oct. 30).  As the wily Hutt leader, he was able to sweep to victory.  Unfortunately, I've slept since then, so I don't remember how exactly he managed to pull it off.  I suspect he got Rebel Ric and Sith Lord Karl to go after one another, while he quietly gained strength and cards.

The week following (Nov. 5), Ric as Peetza da Hutt made an excellent run at gaining the trophy and a trifecta for the Hutt faction.  Initially, it looked like a sure thing for General Horak as his Rebels overran much of the galaxy.  But two well-placed attacks by the Death Star decimated his forces and destroyed the Rebel fleet.  That said, the Empire was not able to take out the Hutts nor finish off the Rebels.  After many, many dice rolls, a draw was declared and the Hutt trifecta averted.

Now (Nov. 13) we've had two more battles for galactic domination.  In Game #1, Sith Lord Ric was able to overcome the Rebellion in just 3 turns.  Horrendously bad dice rolls in the initial turn and poor faction cards left the Rebels vulnerable.  The Hutts never got traction and were never much of a threat.  Game Empire.

In Game #2, the same arrangement of forces led to a different outcome.  The Rebels held the advantage for most of the game, even taking out 3 starbases.  But as luck would have it, the Emperor's starbase was the last one to come out.

Meanwhile, the crafty Hutts built up a fleet and made good on mopping up the Stormtroopers in the Mid Rim before succeeding in a flanking attack against Sullust and then a breakthrough to Tattooine.  Game Hutts.

Postscript:  We've completed 242 games.  Watch this space for the big 250th Galactic Battle Celebration.