Game #1
After a surprisingly unaggressive initial Rebel move by General Wood, the Hutts under Gamorran Leader LaBan moved up to six resource planets. The Empire was in a strong position, but extraordinarily poor rolls caused massive casualties and limited their faction card gain. Sith Horak was already in dire straits.
By turn two the Rebels controlled the Wild Space and the Hutts crept up to seven resource planets. Once again the Storm Troopers had catastrophic dice rolls and huge numbers of casualties. They failed to make any headway against the Wild Space. The Rebels soon controlled the Ison Corridor as well.
With swelling numbers of reinforcements, it looked to be the Rebel's game, but on turn four the Hutts broke out and swept up the remaining three resource planets they needed.
Game Hutts.
Game #2
In contrast to the quick first game, after Ric and Kent switched sides, the game degenerated into a long slog. No sectors were controlled, faction card straights were rare or ineffectual. Rebels and Storm Troopers fought to a stalemate with about 14 systems each, plus or minus.The Hutts repeatedly reached 8 or 9 systems only to be beaten back to 5 or 6. The heavily fortified resource planets weren't accessible. Even after the first Death Star was taken out, the Imperial starbases repelled all attacks. The Rebels pushed the Force Meter far to the Light side, but were unable to put together an effective assault on the well hidden base of the Emperor.
Two minor mistakes led to the downfall of the major factions. First, with a new Death Star, the Emperor elected to destroy a Rebel outpost instead of a resource planet. Then the Rebels reinforced to Aldebaran, to prepare for an attack on Tattooine. That left Duro vulnerable and the Hutts came pouring out of the El'Rood Sector and swept away Sluis Van, Sullust, and Duro for the victory.
Hutt victory.