Kent created a masterful trophy in the likeness of a particularly despised piece of nearby street sculpture. Each week's winner will be able to carry the trophy home until another can reclaim it.
Tonight Karl the Hutt took on Sith Lord LaBan and General Wood. Things took a favorable turn for the Hutts as they set up using their new strategy using few but heavily garrisoned resource planets. While Ric and Kent snapped up the remaining resource planets, the Hutts snarfed the entire Wild Space(!). Definitely a first for the Hutts to control a sector out of the starting gates.
With the extra 2 legions per turn, the Hutts soon had an impenetrable lock on the Wild Space. Then 3 faction card straights in a row led to victory.
More details and photos later.
Wednesday, October 22, 2014
Thursday, October 9, 2014
Trifecta Averted Yet Again
In a most unusual initial setup, last night's battle for galactic domination featured Sith Lord Ric, Rebel Commander Kent, and Karl the Hutt.
The Hutts, fearing a secret agreement between the Rebels and the Empire to deny the Hutts any chance of a trifecta, hunkered down on 3 resource planets: Ord Mandell, Balmorra, and Tattooine. With only 3 systems to heavily defend, their garrisons were comprised of 6 legions each.
The first Rebel assaults in the Outer Rim did a fair amount of damage, but left them with only small garrisons. The Empire struck back with a minimal number of assaults, just for cards. The Hutts then consolidated the Outer Rim, collected two cards, and sat tight while small outlying garrisons got picked off by the others.
By the end of turn 2, the Rebels had captured the Ison Corridor, the Hutts controlled the Outer Rim, and the Empire held the Mid Rim.
As luck would have it, the Rebels assaulted the starbase on the Wookie home world. A poor roll on a defensive faction card left the system vulnerable. As it turned out, it was the Emperor's starbase. Victory Rebelion.
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| Initial setup before any attacks |
The first Rebel assaults in the Outer Rim did a fair amount of damage, but left them with only small garrisons. The Empire struck back with a minimal number of assaults, just for cards. The Hutts then consolidated the Outer Rim, collected two cards, and sat tight while small outlying garrisons got picked off by the others.
By the end of turn 2, the Rebels had captured the Ison Corridor, the Hutts controlled the Outer Rim, and the Empire held the Mid Rim.
As luck would have it, the Rebels assaulted the starbase on the Wookie home world. A poor roll on a defensive faction card left the system vulnerable. As it turned out, it was the Emperor's starbase. Victory Rebelion.
Thursday, October 2, 2014
A Rare Two-fer
Two games in one night, a rarity these days. Even more rare, I was twice the victor, once as Rebel Leader and once as Emperor. Next week I have an opportunity to seize the coveted Trifecta crown.
Unbeknownst to the Rebels, the Emperor's starbase came out on turn 2. With only light garrisons spread widely, Sith Lord Wood placed it on Elom where a few legions could protect him from the small group of Rebels on Omwat.
That turned out to be ill-fated, because the Rebels had gained 4 faction cards... all Imperial troops must flee and a straight. With the garrison on Elom reduced to 1 and 10 in-coming Rebel legions, the starbase was overwhelmed. Game ova by the beginning of turn 3.
Needless-to-say, this game went differently. Rebel Leader Boom-boom got an early lead by punishing the Stormtroopers. Typical Imperial reinforcements were only 4 or 5 troops. Also, the Hutt concentration in the Mid Rim kept the Empire from picking off any stragglers for extra faction cards. However, that also worked to the imperial advantage by protecting the Wild Space from invasion via Gamorr. Meanwhile, the Death Star blocked egress at Sluis Van. Lucky thing, too, because the Emperor's starbase came out in turn 2 again. Safely placed on Elom, it came under no threats for the duration of the game.
With so much Rebel attention on the Stormtroopers, the Hutts flourished. Eventually, Ric had to turn his forces on the green hoards, who had run up to 7, then 8 resource planets. With that distraction underway, the Sith were able to close off the Wild Space by destroying Omwat and moving the Death Star to Gamorr.
After securing the Wild Space, the Stormtroopers advanced into the Ison Corridor and the El'Rood Sector. Hutt attacks nearly won the game, but they fell short and overwhelming Imperial forces soon wiped out the last Rebel vestiges. Game ova in about 9 turns.
Game #1
Peetza da Hutt, true to his name, brought pizza. Darth Kent took up the imperial reins of power leaving me, the low roller, to struggle with the disorganized Rebels. The first Rebels assaults fared only modestly. The Hutts fought a major engagement with the imperial forces at Hoth. Although the Hutts came out victorious, it was a Pyrrhic victory. The Empire made numerous counterattacks, especially against the Hutts, but this left them mostly with singletons for garrisons.Unbeknownst to the Rebels, the Emperor's starbase came out on turn 2. With only light garrisons spread widely, Sith Lord Wood placed it on Elom where a few legions could protect him from the small group of Rebels on Omwat.
That turned out to be ill-fated, because the Rebels had gained 4 faction cards... all Imperial troops must flee and a straight. With the garrison on Elom reduced to 1 and 10 in-coming Rebel legions, the starbase was overwhelmed. Game ova by the beginning of turn 3.
Game #2
With such a quick end to the game, we elected to go on for a second one. Rotating seats counterclockwise, I became the Emperor, Kent became the Hutts, and Ric moved over to the Rebels.Needless-to-say, this game went differently. Rebel Leader Boom-boom got an early lead by punishing the Stormtroopers. Typical Imperial reinforcements were only 4 or 5 troops. Also, the Hutt concentration in the Mid Rim kept the Empire from picking off any stragglers for extra faction cards. However, that also worked to the imperial advantage by protecting the Wild Space from invasion via Gamorr. Meanwhile, the Death Star blocked egress at Sluis Van. Lucky thing, too, because the Emperor's starbase came out in turn 2 again. Safely placed on Elom, it came under no threats for the duration of the game.
With so much Rebel attention on the Stormtroopers, the Hutts flourished. Eventually, Ric had to turn his forces on the green hoards, who had run up to 7, then 8 resource planets. With that distraction underway, the Sith were able to close off the Wild Space by destroying Omwat and moving the Death Star to Gamorr.
After securing the Wild Space, the Stormtroopers advanced into the Ison Corridor and the El'Rood Sector. Hutt attacks nearly won the game, but they fell short and overwhelming Imperial forces soon wiped out the last Rebel vestiges. Game ova in about 9 turns.
Saturday, August 30, 2014
The Long Drawn Out Draw
The initial dice roll sequence for choosing sides went 1-2-3. Kent, always seeking a trifecta, took up the Imperial forces, Ric chose the Rebels, and I was left, surprisingly, with the Hutts. The game started off with the Death Star on Elom, Storm Troopers on Arbra and Excharga, and Rebels on Omwat.
Initially, the Rebels stumbled with poor dice rolls against lucky Storm Troopers, the Hutts did only slightly better, and then the Imperial forces kicked ass everywhere. The game looked to be in the bag for the Emperor. Sith Lord Kent managed to eliminate the Rebels on Omwat and then destroyed Sluis Van and Gamorr with the Death Star. Safe in the Wild Space, he drove the Rebels down to a handful of scattered systems. They even captured the Ison Corridor, which had briefly been held by the Rebels.
But the combined Rebel and Hutt attacks finally put the breaks on an easy victory for the Dark Side. The Hutts amassed a fleet of 2 capital ships and 2 bombers. That combined with a faction card flush let them sweep from Tatooine all the way to Bespin, doing considerable damage to the Imperial legions in the process.
Despite an invasion through the asteroid field of Sluis Van and an unexpected uprising of Hutts on Elom, the Empire held on to the Wild Space. With the Emperor's starbase safely behind impenitrable asteroid fields in the Wild Space, it looked like an Imperial victory.
But wait!
The Rebels clawed their way back from 4 systems to 7 and then totally pwned the Storm Troopers invading Falleen in an attempt to break into the Mid Rim. The pesky Hutts split their fleet in two and made a run at a win. Only stubborn resistance at Kessel by the Rebels prevented a 10 system takeover.
After that, the Rebels were sitting on a faction card straight in a good position to counterattack both Hutts and weak Storm Troopers remaining outside the Wild Space. The Hutts were sitting pretty with 8 resource planets and 20-odd garrisoned systems. The Emperor was strongly protected in his fortified Wild Space.
Perhaps the Rebels could hold on and neutralize the Storm Troopers. Somewhere in the few remaining cards was the "death from above" card that would enable an invasion into the Wild Space despite the blockading asteroid fields. Perhaps the Hutts could garner the last few resource planets. Perhaps the Storm Troopers trapped outside the Wild Space could turn the tide and eliminate the Rebels.
We'll never know. After 3 and a half hours, 12 turns, one large pizza, two eclairs, and lots of wine and beer, a draw was called.
Initially, the Rebels stumbled with poor dice rolls against lucky Storm Troopers, the Hutts did only slightly better, and then the Imperial forces kicked ass everywhere. The game looked to be in the bag for the Emperor. Sith Lord Kent managed to eliminate the Rebels on Omwat and then destroyed Sluis Van and Gamorr with the Death Star. Safe in the Wild Space, he drove the Rebels down to a handful of scattered systems. They even captured the Ison Corridor, which had briefly been held by the Rebels.
But the combined Rebel and Hutt attacks finally put the breaks on an easy victory for the Dark Side. The Hutts amassed a fleet of 2 capital ships and 2 bombers. That combined with a faction card flush let them sweep from Tatooine all the way to Bespin, doing considerable damage to the Imperial legions in the process.
Despite an invasion through the asteroid field of Sluis Van and an unexpected uprising of Hutts on Elom, the Empire held on to the Wild Space. With the Emperor's starbase safely behind impenitrable asteroid fields in the Wild Space, it looked like an Imperial victory.
But wait!
The Rebels clawed their way back from 4 systems to 7 and then totally pwned the Storm Troopers invading Falleen in an attempt to break into the Mid Rim. The pesky Hutts split their fleet in two and made a run at a win. Only stubborn resistance at Kessel by the Rebels prevented a 10 system takeover.
After that, the Rebels were sitting on a faction card straight in a good position to counterattack both Hutts and weak Storm Troopers remaining outside the Wild Space. The Hutts were sitting pretty with 8 resource planets and 20-odd garrisoned systems. The Emperor was strongly protected in his fortified Wild Space.
Perhaps the Rebels could hold on and neutralize the Storm Troopers. Somewhere in the few remaining cards was the "death from above" card that would enable an invasion into the Wild Space despite the blockading asteroid fields. Perhaps the Hutts could garner the last few resource planets. Perhaps the Storm Troopers trapped outside the Wild Space could turn the tide and eliminate the Rebels.
We'll never know. After 3 and a half hours, 12 turns, one large pizza, two eclairs, and lots of wine and beer, a draw was called.
Friday, August 22, 2014
Rebel Rowsing
General Wood led off with a very strong assault against Sith Lord Horak, which means he will never taste Jaime Oliver's pork stew again ;-). Combined with a minor loss to Peetza da Hutt, the Empire only had 3 legions for initial reinforcements. But between the Death Star on Endor neutralizing any threat of a take over of the Ison Corridor and large Imperial and Hutt garrisons in the Wild Space, the battles soon took to the Mid Rim, Core Worlds, Outer Rim and El'Rood Sector.
Friday, August 15, 2014
Trifecta Averted... Yet Again
Despite awesomely good sloppy joes washed down with IPA and Ric's amazing chocolate chip cookies, Sith Lord Kent couldn't put down the Rebellion tonight. The Rebels under General Ric came out swinging on Turn 1, taking out 6 systems with single garrisons. The Hutts were able to capitalize on the situation and move from 5 to 6 resource planets while the Storm Troopers fought hard to maintain the status quo.
Saturday, August 9, 2014
Yet Another Two Thirds of a Trifecta
Darth Horak took on Ric the Hutt and General Kent this week. Except where the Rebels took out the Death Star on turn two, things were fairly even. The Force Meter didn't get pushed too far out of whack. Ships came and went. Imperial dice were lots better than the week before.
The Hutts became dangerous on turn three, getting up to 8 resource planets. Starbases on Omwat and Elom where considered safe behind considerable numbers of Hutts. However, in an ill-advised moment, Storm Troops were sent to Sluis Van instead of remaining on Omwat. The dastardly Rebels came up with a flush for 6 extra legions and were able to push through all the defenders for a surprise victory at the beginning of turn 5.
Victory Rebels.
The Hutts became dangerous on turn three, getting up to 8 resource planets. Starbases on Omwat and Elom where considered safe behind considerable numbers of Hutts. However, in an ill-advised moment, Storm Troops were sent to Sluis Van instead of remaining on Omwat. The dastardly Rebels came up with a flush for 6 extra legions and were able to push through all the defenders for a surprise victory at the beginning of turn 5.
Victory Rebels.
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