We thought the Dice Gods were not going to allow Darth Wood or Kent the Hutt to win four in a row. It wouldn't be natural. Little did we know, it was the Faction Card Gods that did him in.
The setup was fairly standard and the game started well enough. Deputy Rebel Leader Karl made an early strike on the Ison Corridor, capturing it for a single turn. Sith Lord LaBan then successfully counter-attacked, but the Rebels denied him the sector troop bonus. Eventually even the Hutts got in on the Ison action and captured Bespin, before the Rebels recaptured the system.
Along the way, the Empire briefly held the entire Outer Rim and laid the foundation for fortifying the Wild Space. Large battles took place for Balmorra, Duro, Kessel, and Ord Mandel. At times the Hutts swelled to 7 and 8 resource planets, looking dangerously like they were going to make it a quadfecta. Imperial assaults on the Rebels badly damaged the prospects for a free galaxy, but at the same time gave the Hutts much needed breathing space to launch their own attacks into the Core Worlds.
As the climax neared with the Rebels nearly crushed, the Empire failed finish off the bomber group at Rodia. This gave the Hutts one last chance to make a grab for ten resource planets. But Rebel faction cards (+2 to all dice and place all dice on their highest value) denied him his goal. The greedy Empire finally destroyed the last Rebel remnants the next turn.
Sunday, January 22, 2012
Sunday, January 1, 2012
Next Time...
Next time, which unfortunately for Kent the Hutt will be Thursday January 5, 2012 at precisely 7:00 P.M. MST, we gonna get medieval on his shiny green ass.
Yes, SWR fans, the Big Green One was able to roll some hot dice and overcame crushing attacks from all quarters. Deputy Rebel Leader Horak fell off the map pretty quickly, taking huge casualties in an effort to capture the first Imperial starbase at Ylesia. Although eventually successful, the cost was too high and the Rebels never recovered.
The Empire did well for themselves, but at what ultimate cost? By weakening the Rebels so quickly, the Hutts were able to capture all the Rebel-held resource planets. The Hutts were able to exploit the basic "money is power" weakness in the storm troopers, so the orders to capture Ord Mantell never came. That left a huge Imperial force bottled up in Mon Calamari.
But it wasn't all skill... a few lucky breaks with outlandish dice rolls saved more than a few resource planets. In the end, though, it was a Hutt victory.
Yes, SWR fans, the Big Green One was able to roll some hot dice and overcame crushing attacks from all quarters. Deputy Rebel Leader Horak fell off the map pretty quickly, taking huge casualties in an effort to capture the first Imperial starbase at Ylesia. Although eventually successful, the cost was too high and the Rebels never recovered.
The Empire did well for themselves, but at what ultimate cost? By weakening the Rebels so quickly, the Hutts were able to capture all the Rebel-held resource planets. The Hutts were able to exploit the basic "money is power" weakness in the storm troopers, so the orders to capture Ord Mantell never came. That left a huge Imperial force bottled up in Mon Calamari.
But it wasn't all skill... a few lucky breaks with outlandish dice rolls saved more than a few resource planets. In the end, though, it was a Hutt victory.
Monday, December 26, 2011
'Twas the Day Before Christmas
Deputy Rebel Commander Wood has done it again--twice in as many weeks he has dominated the galaxy. This time he was fortified with Italian salami and cheeses sent straight from New Jersey's finest deli.
What looked like a rout, turned in time to a victory for the Rebels. Darth LaBan had hidden the Emperor well, on Dagobah behind the asteroid field that was once Hoth. Even better, there were acres of Storm Troops and Hutt mercenaries between Dagobah and the nearest Rebels.
The Hutts had held their own, but never gotten into the bonus points. With the Wild Space under their control, a well-provisioned fleet, and the occasional faction card straight, they were positioned to make their move against the weakened Imperial forces and the widespread Rebels.
But that was not to be. DRC Wood led a surprisingly effective attack through the dangerous asteroid field, taking the Emperor unawares. :-/
What looked like a rout, turned in time to a victory for the Rebels. Darth LaBan had hidden the Emperor well, on Dagobah behind the asteroid field that was once Hoth. Even better, there were acres of Storm Troops and Hutt mercenaries between Dagobah and the nearest Rebels.
The Hutts had held their own, but never gotten into the bonus points. With the Wild Space under their control, a well-provisioned fleet, and the occasional faction card straight, they were positioned to make their move against the weakened Imperial forces and the widespread Rebels.
But that was not to be. DRC Wood led a surprisingly effective attack through the dangerous asteroid field, taking the Emperor unawares. :-/
Saturday, December 17, 2011
At last, the E-vile Empire Dominates the Galaxy
In a battle of epic proportions, once again this week the dynamic trio struggled for domination of the Star Wars Risk Galaxy. Horak the Hutt, Sith Wood, and Deputy Rebel Assistant Squadron Commander LaBan led their forces into battle, fueled by CostCo pizza.
In the first few turns of the game, the Rebels took the Storm Troopers to task and made significant advances across the board. But the wily Hutts took advantage of the Empire's distraction with the uprising and gained control of the Ison Corridor.
Still that wasn't enough for a Hutt breakout. The Empire was able to unleash the Death Star and destroy Kessel, a resource planet with a significant Rebel garrison. The Rebel counter-attacks were rebuffed and the Empire began to gain the upper hand.
Still, the Hutts continued to gain ground aided by reinforcements from the Ison Corridor. With their first faction card straight (7 legions), they were able to push all the way to 8 resource planets. The Empire reacted appropriately and set the Hutts back, but in doing so they were unable to finish off the very weakened Rebels.
The Rebels somehow managed to hold on turn after turn, playing clever faction cards at just the right moments. But the eventually their far flung garrisons fell along with most of the systems in the Core Worlds. In the end the Rebels were holding on with only a small force at Mimban.
While the Empire turned its bloodshot eyes on the Rebels, the Hutts swept in with yet another large set of reinforcements and attempted to sweep their way to victory. Insane luck and stubborn resistance at Gamorr, more insane luck at Tatooine kept the Hutts at bay. With a last gasp the troops in the Mid Rim broke out through Coruscant but ran afoul of the stout resistance at Correlia.
With the Hutt's last effort at ten resource planets blocked, the Empire quickly snuffed out the remaining Rebels at Duro for their first victory in over four weeks.
In the first few turns of the game, the Rebels took the Storm Troopers to task and made significant advances across the board. But the wily Hutts took advantage of the Empire's distraction with the uprising and gained control of the Ison Corridor.
Still that wasn't enough for a Hutt breakout. The Empire was able to unleash the Death Star and destroy Kessel, a resource planet with a significant Rebel garrison. The Rebel counter-attacks were rebuffed and the Empire began to gain the upper hand.
Still, the Hutts continued to gain ground aided by reinforcements from the Ison Corridor. With their first faction card straight (7 legions), they were able to push all the way to 8 resource planets. The Empire reacted appropriately and set the Hutts back, but in doing so they were unable to finish off the very weakened Rebels.
The Rebels somehow managed to hold on turn after turn, playing clever faction cards at just the right moments. But the eventually their far flung garrisons fell along with most of the systems in the Core Worlds. In the end the Rebels were holding on with only a small force at Mimban.
While the Empire turned its bloodshot eyes on the Rebels, the Hutts swept in with yet another large set of reinforcements and attempted to sweep their way to victory. Insane luck and stubborn resistance at Gamorr, more insane luck at Tatooine kept the Hutts at bay. With a last gasp the troops in the Mid Rim broke out through Coruscant but ran afoul of the stout resistance at Correlia.
With the Hutt's last effort at ten resource planets blocked, the Empire quickly snuffed out the remaining Rebels at Duro for their first victory in over four weeks.
Friday, December 9, 2011
Yet Another Hutt Victory
In a lengthy seesaw battle, galactic rulership hung in the balance of all three great powers last night. The Rebels under Generalissimo Horak came out with all guns blazing and with characteristically good luck, took out many solitary Imperial outposts with hardly any casualties.
The Hutts responded with very minor assaults sufficient only to gain their two faction cards. The Empire counter-attacked and took out several isolate Hutts, but at some cost.
By the second turn, the Rebels had taken the Ison Corridor, which they held on to for quite some time until Imperial faction cards created an unstoppable force. Somewhere in there, a large concentration of Rebels on Byss were destroyed by the Death Star, guided by the E-vile Sith Wood.
The Empire scrabbled back from its low point, eventually reducing Rodia to asteroids as well. With a rare chance to destroy three systems with the Death Star, the Empire continued to lambast the unfortunate Rebels. Meanwhile the Hutts slowly gathered faction cards, a fleet, and strength.
When Pizza da Hutt broke out, he quickly ran up eight resource planets. Both Rebel and Storm Trooper attempted to put the green genii back in the bottle, but it was too late. With a faction card straight, the Hutts took command of the galaxy.
Maybe next week....
The Hutts responded with very minor assaults sufficient only to gain their two faction cards. The Empire counter-attacked and took out several isolate Hutts, but at some cost.
By the second turn, the Rebels had taken the Ison Corridor, which they held on to for quite some time until Imperial faction cards created an unstoppable force. Somewhere in there, a large concentration of Rebels on Byss were destroyed by the Death Star, guided by the E-vile Sith Wood.
The Empire scrabbled back from its low point, eventually reducing Rodia to asteroids as well. With a rare chance to destroy three systems with the Death Star, the Empire continued to lambast the unfortunate Rebels. Meanwhile the Hutts slowly gathered faction cards, a fleet, and strength.
When Pizza da Hutt broke out, he quickly ran up eight resource planets. Both Rebel and Storm Trooper attempted to put the green genii back in the bottle, but it was too late. With a faction card straight, the Hutts took command of the galaxy.
Maybe next week....
Saturday, November 19, 2011
Rebel Dawgs Put Fear in Emperor's Eyes
With the chance of a third straight Rebel victory looming over last week's game, Ric the Hutt and Sith Kent went immediately on the attack. Only one slight problem, the Rebels go first in each turn. So it was that the good guys were able to capture the Ison Corridor and knock off a Hutt or two, gaining two faction cards.
The Hutts came back with a limited attack just to gain cards, but the Storm Troopers attacked into the Corridor and moved the Death Star up to completely block egress.
Unfortunately, those first two faction cards were exactly the two cards that allowed the Rebels, dawgs that they were, to destroy the Death Star. From there it was all downhill for the Empire.
Eventually, the Hutts managed a couple faction card straights and blew away the weak Imperial garrisons on the resource planets in the Mid and Outer Rim. Victory Hutts.
A second game was begun with Ric and Karl switching roles. It went fairly evenly for six turns, but with the lateness of the hour and the Force Meter pegged fully in the Rebel's favor, a truce was declared. Drawn game.
The Hutts came back with a limited attack just to gain cards, but the Storm Troopers attacked into the Corridor and moved the Death Star up to completely block egress.
Unfortunately, those first two faction cards were exactly the two cards that allowed the Rebels, dawgs that they were, to destroy the Death Star. From there it was all downhill for the Empire.
Eventually, the Hutts managed a couple faction card straights and blew away the weak Imperial garrisons on the resource planets in the Mid and Outer Rim. Victory Hutts.
A second game was begun with Ric and Karl switching roles. It went fairly evenly for six turns, but with the lateness of the hour and the Force Meter pegged fully in the Rebel's favor, a truce was declared. Drawn game.
Friday, November 11, 2011
Rebel Dawgs Strike Again
After a week's rest, our intrepid warriors once again clashed for galactic domination. In a variation of the battle two week's ago, Ric played Hutts and Kent took the Empire. And like the last game, setup was "unconventional." There were no Rebels in the Mid Rim, the Rebels gave a 5th resource planet to the Hutts in exchange for 3 out of 4 systems in the Ison Corridor, the Empire held 5 of 6 systems in the Elrood Sector, and there were no Hutts to the "left" of Elom or Alderaan. The Death Star blocked Gamorr, isolating the Hutts and Rebels in the Wild Space.
The Rebels got off to an average start, knocking off lots of lonely Imperial outposts with overwhelming force. The Hutts slowly gathered their skirts and began to chew away on a resource planet here or there. The Empire came charging into the fray with their first star base at Sluis Van and capturing the entire Elrood Sector.
The Rebels responded by attacking out of Bespin across the Ison Corridor and into the Elrood Sector. The Hutts continued their gradual offensive. The Empire counter-attacked, blasting all the way past Bespin. The Rebels responded with a large assault from Mon Calamari into Bfffasch in the Elrood Sector. The Hutts took advantage of a weakened Mid Rim and advanced to Ord Mantell. The Empire experienced problems with its Death Star and was only able to destroy Rodia instead of Elom.
The Rebels next attacked the weak garrisons of the Elrood Sector, leaving the heavily garrisoned star base at Sluis Van for later. The Hutts fought their way to Tattoine, captured Duro, and gained 7 resource planets. The storm troopers responded by reinforcing Sluis Van and bringing the Death Star over.
Unfortunately, the Rebels' faction cards caused almost the entire garrison of Sluis Van to desert. The "One in a Million" card allowed them to then destroy the Death Star. When the decimated garrison was defeated, the Emperor was discovered... game ova.
The Rebels got off to an average start, knocking off lots of lonely Imperial outposts with overwhelming force. The Hutts slowly gathered their skirts and began to chew away on a resource planet here or there. The Empire came charging into the fray with their first star base at Sluis Van and capturing the entire Elrood Sector.
The Rebels responded by attacking out of Bespin across the Ison Corridor and into the Elrood Sector. The Hutts continued their gradual offensive. The Empire counter-attacked, blasting all the way past Bespin. The Rebels responded with a large assault from Mon Calamari into Bfffasch in the Elrood Sector. The Hutts took advantage of a weakened Mid Rim and advanced to Ord Mantell. The Empire experienced problems with its Death Star and was only able to destroy Rodia instead of Elom.
The Rebels next attacked the weak garrisons of the Elrood Sector, leaving the heavily garrisoned star base at Sluis Van for later. The Hutts fought their way to Tattoine, captured Duro, and gained 7 resource planets. The storm troopers responded by reinforcing Sluis Van and bringing the Death Star over.
Unfortunately, the Rebels' faction cards caused almost the entire garrison of Sluis Van to desert. The "One in a Million" card allowed them to then destroy the Death Star. When the decimated garrison was defeated, the Emperor was discovered... game ova.
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