Seems like the Hutts can do no wrong, although this time it was far from a sure thing. Horak the Hutt made good starting dice rolls and so had five resource planets to begin with and control of Gamorr. Rebel Leader Kent began with a solid position and excellent dice rolls in his initial attacks. Darth Laban came back with good play in general and things see-sawed back and forth for a few turns.
There were some notable disasters: the Rebels were twice unable to crack the pitiful defenses at Duro, Sulust held out against overwhelming odds, and the Death Star destroyed a large Hutt garrison at Omwat.
That should have spelled the end of the Hutts, but they clung on with 4 resource planets, using faction cards to build a substantial fleet. The other opponents meanwhile pushed the Force Meter into the neutral middle, denying both the benefit of extra cards.
When the Hutts finally collected seven cards, they had a straight worth seven legions, a faction card bonus that turned out to be worth six legions, and a card to subtract one from the Rebel's highest die. With that huge influx of troops they were able to capture all of the Mid Rim resource planets and then sweep from Sluis Van through Duro all the way to Tatooine. Victory Hutts.
Saturday, August 4, 2012
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