There seems to be a run on Hutt victories lately, unless you look at the past blog entries. The Hutts aren't even batting 500. Yet every time I turn around, it seems like the slimy green bastards with their Gamorran henchman are overrunning the galaxy. Last night's battle for galactic supremacy ran almost five turns, but in the end, the Hutts had their spice routes free and open. Rebel Leader Wood and Darth LaBan went head to head but lost in the end to Horak the Hutt.
It began with hardened Hutt garrisons everywhere that were able to repulse both Rebel and Storm Trooper assaults. The green hoards were able to overrun the weak garrisons in the Ison Corridor and the sector was able to turn back all attacks on it, thanks to timely faction cards. The sector bonus continued until the end of the game.
The Rebels amassed over 20 planetary systems at one point and looked to be on a winning streak. But the e-vile Empire in turn took the Wild Space and fortified it heavily behind star bases and the Death Star at Gamorr. The game swung wildly from Rebel to Empire and back again, but to no avail.
The Hutts were able to use the "All Imperial troops must flee to an adjacent planet" faction card to eliminate the garrison at Tatooine. Then they defeated an assault on Bffassh by using the "Roll a six-sided die. Add that many troops to the invaded planet" faction card. They rolled a 5. With seven systems under green control, things were looking dire for the Rebels and the Empire.
The next turn with five faction cards the slimy green bastards used the "Roll a six-sided die. Add that many troops to any resource planet you control" faction care to add 5 legions to Balmorra, turned in a flush of 3 fighters for 4 legions at Bffassh, and were able to sweep up Duro, Sullust, and Sluis Van.
Friday, March 9, 2012
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