In a desperate attempt to get caught up, I'll have to fabricate the results for the entire month of July. Fortunately, it's rather easy due to a two-week hiatus--one missed game on 7/12 and one week of travel that cancelled the 7/19 game.
Back on 6/28 Kent took home the crown, although I have little recollection of how he did it.
Then on 7/5 Ric regained galactic leadership as the Hutt, which he held onto throughout the hiatus. This gave him a nearly unprecedented three-week run at ruling the galaxy by default.
Last week on 7/26, Sith Horak took the field with Rebel Leader Laban wearing the orange. The game had many notable swings, including the early destruction of the Death Star, it's immediate replacement via faction card, and a huge Imperial buildup in the Wild Space being trapped by the "This system may not be attacked until your opponent captures a system from another player." A poor Death Star roll saved the huge Hutt garrison on Balmorra. Instead the Empire had to take out the secondary target, Duro, with it's garrison of only two Rebels.
In the end the Hutts were able to take their force on Balmorra and make a winning run at systems in the Mid Rim. Victory went to Kent the Hutt after a see-saw six turns.
Monday, July 30, 2012
Tuesday, June 26, 2012
Fail Again, Fail Better
This week's festivities started off with some serious dice rolling, including the Rebels gaining territory. But furious counter-attacks (and obliteration by the Death Star), kept those gains from being realized.
Darth Wood, Sith Lord of the Dark Dice, did a righteous job of clobbering Rebel Leader Horak. But Peetza da Hutt aka the Boom-Boom LaBan took advantage of the Rebel weaknesses, sweeping to victory.
Victory Hutts.
Darth Wood, Sith Lord of the Dark Dice, did a righteous job of clobbering Rebel Leader Horak. But Peetza da Hutt aka the Boom-Boom LaBan took advantage of the Rebel weaknesses, sweeping to victory.
Victory Hutts.
Saturday, June 16, 2012
Victory is Mine at Last!
...but then there's that embarrassing photograph. Note to self: degauss Ric's hard drive and steal the SD card.
Thankfully, after the Hutts (Kent) and the e-vile Emperor (Ric) whomped on the Rebels (yours truly), I was up against the ropes with 10 troops and 6 systems. Luckily for the freedom of the galaxy, the Death Star had gone on walk-about, destroying systems willy-nilly. Well, actually, it was just Sluis Van and Duro.
And with their demise, the only soft target was Bespin. With some lucky cards and some lucky dice rolls, the star base fell, only to reveal that the Sith Lord was there all along. Amazingly, this star base had been the first one out.
Victory Rebels.
Thankfully, after the Hutts (Kent) and the e-vile Emperor (Ric) whomped on the Rebels (yours truly), I was up against the ropes with 10 troops and 6 systems. Luckily for the freedom of the galaxy, the Death Star had gone on walk-about, destroying systems willy-nilly. Well, actually, it was just Sluis Van and Duro.
And with their demise, the only soft target was Bespin. With some lucky cards and some lucky dice rolls, the star base fell, only to reveal that the Sith Lord was there all along. Amazingly, this star base had been the first one out.
Victory Rebels.
Sunday, June 10, 2012
Catching up
May 17
Ric beats the tar out of Kent and I. Don't remember much except that he was then in a position to try for a trifecta -- three wins in a row, each with a different force.
May 24
Whew, close run thing. I play Kent off of Ric and take home a victory, breaking Ric's winning streak. Trifecta avoided. A second game is begun but not completed.
June 5
In a rare non-Thursday bout, we first view the transit of Venus. I suppose we'll still be playing SWR in 108 years when it comes 'round again.
We pick up where we left off two weeks previously (see image), fortified by Olive Garden take-out. In short order, I antagonize Kent resulting in troops being flung across the room. He responds by blasting my forces. Result: Ric wins.
Without any serious celestial events this coming week, we expect a normal game. No telling what the menu might be.
Ric beats the tar out of Kent and I. Don't remember much except that he was then in a position to try for a trifecta -- three wins in a row, each with a different force.
May 24
Whew, close run thing. I play Kent off of Ric and take home a victory, breaking Ric's winning streak. Trifecta avoided. A second game is begun but not completed.
June 5
In a rare non-Thursday bout, we first view the transit of Venus. I suppose we'll still be playing SWR in 108 years when it comes 'round again.
We pick up where we left off two weeks previously (see image), fortified by Olive Garden take-out. In short order, I antagonize Kent resulting in troops being flung across the room. He responds by blasting my forces. Result: Ric wins.
Without any serious celestial events this coming week, we expect a normal game. No telling what the menu might be.
Wednesday, May 16, 2012
The Longest Galactic Yard
This week we concluded a record-setting battle that spanned two weeks and a dozen game turns. On 3 May Darth Wood, Horak the Hutt, and Rebel Leader Laban fought to an inconclusive position. Not willing to let go of each side's perceived advantage, the game was digitally recorded, card decks were stabilized, and preparations made for resuming the game the following week.
Of course things did not go as planned: the Hutts took over the Ison Corridor, the Empire conquered the Wild Space, and the Rebels were slowly driven down to four systems. The Hutts, with a combined fleet of three capital ships and a bomber, reached nine resource planets but were thwarted at the last system. The Empire inexorably moved towards crushing the last Rebels. The agile Rebels, though, had pegged the force meter and kept scoring large numbers of faction cards (in fact, they ran the deck out). Using superior reinforcements, they managed to make a last desperate assault on the last Star Base.
Victory, Rebels.
Of course things did not go as planned: the Hutts took over the Ison Corridor, the Empire conquered the Wild Space, and the Rebels were slowly driven down to four systems. The Hutts, with a combined fleet of three capital ships and a bomber, reached nine resource planets but were thwarted at the last system. The Empire inexorably moved towards crushing the last Rebels. The agile Rebels, though, had pegged the force meter and kept scoring large numbers of faction cards (in fact, they ran the deck out). Using superior reinforcements, they managed to make a last desperate assault on the last Star Base.
Victory, Rebels.
Monday, April 30, 2012
Intergalactic Exhaustion
Yeah, we fizzled out... after hours of strenuous dice rolling, there was no obvious winner waiting to claim this week's title. So when Sith Lord Kent needed a nappy-poo, we called it a draw.
Not that there wasn't plenty of Greek food and insanely bad dice rolling. (I suppose it was good dice rolling if your 6-5 beat Ric's 6-5-5 attack.) Hutts held on to one section, the Empire another, but the yellow and orange hoards couldn't be stopped. No one got that killer set of cards, dice, and position that let them put the game away.
Next time we go through 7 or 8 turns of heartache and loss, destruction and thwarted plans, we're going to photograph the board, record our faction cards, stabilize our card decks, and continue where we left off the next week.
Not that there wasn't plenty of Greek food and insanely bad dice rolling. (I suppose it was good dice rolling if your 6-5 beat Ric's 6-5-5 attack.) Hutts held on to one section, the Empire another, but the yellow and orange hoards couldn't be stopped. No one got that killer set of cards, dice, and position that let them put the game away.
Next time we go through 7 or 8 turns of heartache and loss, destruction and thwarted plans, we're going to photograph the board, record our faction cards, stabilize our card decks, and continue where we left off the next week.
Friday, April 20, 2012
Hutts, Rebels, and Storm Troopers
This dates back to the March 22 games. It's been stuck in draft mode for weeks.
Once again our intrepid trio of heroes met in mortal combat for pizza, beer, and galactic domination. Once again, internecine warfare brought about the downfall of two.
Game 1. Darth Horak came out with guns blazing, taking out a huge concentration of Rebels in the Wild Space. Peetza da Hutt responded to deny the Empire a sector bonus, but counter-attacks cleared the area. Unfortunately, a bad roll for moving the Death Star prevented the destruction of Gamorr and it's large Hutt garrison. Deputy Rebel Leader Wood attacked into the Wild Space, weakening the Empire sufficiently for the Hutts to sweep to a quick and early victory.
Game 2. Somewhat similar to Game 1, this time the Rebels took control of the Ison Corridor while the Empire captured the Wild Space. Ultimately the Emperor had to choose between the sending the Death Star after an enormous concentration of Rebels invading the Wild Space or knock back the Hutts. He took the former path, which allowed the Hutts enough breathing room to claw their way to a second victory.
Once again our intrepid trio of heroes met in mortal combat for pizza, beer, and galactic domination. Once again, internecine warfare brought about the downfall of two.
Game 1. Darth Horak came out with guns blazing, taking out a huge concentration of Rebels in the Wild Space. Peetza da Hutt responded to deny the Empire a sector bonus, but counter-attacks cleared the area. Unfortunately, a bad roll for moving the Death Star prevented the destruction of Gamorr and it's large Hutt garrison. Deputy Rebel Leader Wood attacked into the Wild Space, weakening the Empire sufficiently for the Hutts to sweep to a quick and early victory.
Game 2. Somewhat similar to Game 1, this time the Rebels took control of the Ison Corridor while the Empire captured the Wild Space. Ultimately the Emperor had to choose between the sending the Death Star after an enormous concentration of Rebels invading the Wild Space or knock back the Hutts. He took the former path, which allowed the Hutts enough breathing room to claw their way to a second victory.
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