Monday, April 30, 2012

Intergalactic Exhaustion

Yeah, we fizzled out... after hours of strenuous dice rolling, there was no obvious winner waiting to claim this week's title.  So when Sith Lord Kent needed a nappy-poo, we called it a draw.

Not that there wasn't plenty of Greek food and insanely bad dice rolling.  (I suppose it was good dice rolling if your 6-5 beat Ric's 6-5-5 attack.)  Hutts held on to one section, the Empire another, but the yellow and orange hoards couldn't be stopped.  No one got that killer set of cards, dice, and position that let them put the game away. 

Next time we go through 7 or 8 turns of heartache and loss, destruction and thwarted plans, we're going to photograph the board, record our faction cards, stabilize our card decks, and continue where we left off the next week.


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