Saturday, April 19, 2014

Another Circumsolar Orbit for Peetza da Hutt

In a magnanimous gesture of friendship and goodwill, Darth Horak and General Wood allowed Ric the Hutt to win tonight.

Hell no!

Let's back up the ol' time machine.  First off, my plan to use the birthday sushi-fest to lure both of my opponents into a protein-comma somnambulent state failed.  Even after wine, beer, and a couple Tanqueray-and-tonics, tons o' sushi, and the combined efforts of carrot cake and double chocolate moose cake, they were both still on their feet. 

This can't be good, I thought to myself. 

The setup went in the usual crazy way.  Seems like we never do things the same way twice.  The Hutts had 6 resource planets yet my Empire was completely connected.  The Death Star held sway over the Wild Space. 

The Rebels came blazing out of the gates and inflicted significant damage on the Empire with amazingly good dice rolls, the last they'd see tonight.  The Hutts made a modest advance.  The storm troopers, well, they gave as good as they got. The first starbase goes on Sluis Van. 

Turn 2, the dastardly Rebels took out the Death Star.  Damn, I hate it when that happens.  The Hutts muddled on with their 3 little troops and played a Spies card:  Randomly remove a faction card from each opponent.  There went my straight and the 7 legions of clones that would've come with it.  With the initial concentration of troops on Bespin, they are able to overrun the Ison Corridor.  That said, I was able do some damage to the Rebels and still snag a Hutt for 3 faction cards.  The Emperor's starbase comes out and I place it on Gamorr. 

Turn 3, the Rebels hunker down, push the force meter over a couple notches, and get their 3 cards.  The Hutts turn in a faction card straight and use those forces to garner more resource planets.  My storm troopers and a bomber make a go at a big run, but the Hutts blow away the bomber with a Mine Fields card.  None-the-less, the Rebels are hurting and the force meter moves to the dark side. 

Turn 4, the Rebels take a shot at Sluis Van and take it out.  The Hutts grow strong with the reinforcements from the Ison Corridor.  The Empire strikes back with a capital ship and significant in-coming reinforcements.  The Wild Space is mine. 

Turn 5, the Rebels make a run at the starbase on Gamorr, but heavy resistance en route causes the assault to fail on Rodia.  The Hutts gain 9 resource planets.  The Empire responds with an overwhelming show of force, but the Money is Power faction card, thwarts the assault.  No matter, the Ison Corridor is neutralized and Bespin recaptured. 

Turn 6, the Rebels make a pitiful attack on Gamorr, but fail hopelessly.  The Hutts sweep up resource planets that the Rebels can not protect.  The final assault from Ord Mantell claws through the light resistance from storm troopers and captures Tatooine from the Rebels.

Victory, Hutts. 



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