Friday, April 5, 2013

When Will These Hutts Ever Lose?

After lording over Ric and I for the past two weeks, Kent picked up the reins of power as the evile Emperor.  I drew the Hutts, leaving Ric to suffer on with the Rebel faction.  Kent came out of the gates swinging, pushing Ric down to a mere 4 troops for reinforcements.  However, he quickly picked up a couple bombers, which seemed to unerringly roll 7s. Kent counter-attacked the Rebels ferociously and then nuked Sullust with its garrison of 5 Hutts.  The Rebels in turn wreaked havoc among the Storm Troopers.

Meanwhile, the Hutts gathered their usual 2 faction cards on the first turn, which led to a bomber and "Wretched Hive," good for 6 extra troops.  That allow the Hutts to sweep the Mid Rim and got them up to 8 systems for 4 faction cards and the surviving Hutts pulled back to Gamorr.  The 4 faction cards led to another bomber and a faction card straight, good for 7 extra troops the next turn.  From Kessel the green hoard set out to capture Ord Mandell and finally, with incredible luck, Tattoine.  With the large force on Gamorr, the Hutts were able to storm into the Wild Space and take Elom, while another force struck out through Rodia into the Core Worlds and Duro.   Victory Hutts in less than 3 complete turns. 

Due to the abrupt Hutt victory, we began a second game.  To be continued next week. 

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