Monday, December 10, 2012

I won; how come I feel like I lost?

Deputy Rebel Leader Karl got off to a strong start, knocking off a bunch of Imperial systems garrisoned by lone legions.  But there were no Hutts to be attacked.  Kent the Hutt responded by a dismal set of rolls, barely getting his faction cards.  Sith Lord Ric then proceeded to kick ass -- he could not roll anything less than a six.  Hutt resistance crumbled; Rebels fell like nine pins.

From that inauspicious start, things went slowly downhill for the Hutts.  The Rebels held their own, but only just.  Faction cards at least kept the Force Meter in the positive side.  The Empire's clones continued to gain ground.  The Sith Lord locked in the Wild Space early on, eventually conquered the El'Rood Sector, fully occupied the Ison Corridor, and nearly had the entire Mid Rim captured.  Things were looking grim, Kent was despondent, the Rebels were hiding under rocks.

When the Empire used the Death Star stationed at Omwat to destroy its own garrison at Excarga,it hinted strongly that the Emperor himself was within the heavily fortified Wild Space.  An enormously successful Imperial assault reduced the Rebels to a half-dozen systems and perhaps a dozen legions.  Fortunately, a faction card straight provided enough fire power to roll over Mon Calamari, make the long hyperspace jump to Bffassch, take Sluis Van from behind, and capture Omwat.  In a desperate forlorn hope attack, two legions threw themselves at the weakly held but still fortified Elom, their best guess as to the Emperor's location. 

With one lucky roll, the Rebels captured the Sith Lord.  Had they failed, the Hutts had some prodigious faction cards of their own to unleash, but it certainly looked like it was going to be the Empire's game. Ultimately, despite a Rebel victory, it was clear that all the dice rolls went in favor of the e-vile Empire.  At least by capturing the Emperor, we stopped the incessant sixes. 


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