A most peculiar game this week -- the Empire started off with a terrible run of bad dice rolls and it began to look like the Rebels were going to grab the brass ring. But then the Hutts focused on the Rebels, the Empire started to roll some decent dice, and cards began pile up for both Hutts and Storm Troopers.
As the Hutts inched slowly up to eight resource planets, the e-vile Empire turned in a straight of faction cards and used the seven additional legions to sweep the Outer Rim. The Hutts responded by controlling all Core Worlds, an unheard of situation.
In the final turn, the Storm Troopers eliminated the Rebels in the Ison Corridor and Elrood Sector, leaving two lone holdouts on two systems in the Mid Rim. Armed with a vast army on Gamorr, it looked like curtains with only a single Hutt in the way of total domination by the Empire.
Alas, with a single faction card, the Hutts were able to thwart the avalanche of Storm Troopers. The Blackmail card prevented any further attacks because there weren't any other Rebel systems to capture.
The Hutts then were able to use their Uprising card to cause the huge garrison at Gamorr to flee to the Wild Space.
The sole remaining troop was quickly eliminated. Then an overwhelming attack on Kessel pushed the Hutts over the top.
Saturday, December 11, 2010
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