Saturday, September 4, 2010

The Night They Drove Ol' Dixie Down

Yep, Ol' Dixie finally caved in... the Hutts defeated the Evil Empire.  But not without a fight....

Game 1.  Gamora was heavily garrisoned with the Death Star and an oversight by the Rebels left them exposed in both the Wild Space and El Rood Sector.  As a result of a timid initial attack on solitary Imperial outposts, the Wild Space fell to overwhelming forces in the first turn. 

In the second turn the Wild Space held and that allowed the reinforcements from that sector to bolster the power of the El Rood Sector, which also fell.  The Empire was gaining four legions per turn just on captured sectors alone. 

In the third turn the Death Star blew away Sluis Van, thus locking the Hutts completely out of Wild Space resources.  With star bases at both hyperspace links to the El Rood Sector, the Empire continued to increase the pressure on the Hutts. 

The Rebels were unable to fight through the Hutts to engage the Imperial star bases and by now the Emperor was safely hidden behind the Death Star and several layers of star bases, each garrisoned by six legions.  With such a daunting situation before them, Generalissimo LaBan and Kumquat the Hutt resigned.  Victory = Empire.

Game 2.  Not to be dominated for a fourth straight game, both Rebels and Hutts went all out to crush the Empire.  The Hutts conveniently abandonned Gamorr and allowed the Rebels to invade the Wild Space through that corridor. 

Then the Hutts began to gain traction with faction cards that allowed them to sweep up more resource planets.  With the Imperium seriously wounded and the Rebels weakened by their assaults against the Storm Troopers, the Hutts soon garnered a monopoly of resource planets.  Victory = Hutts.

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