It was a wild and woolly evening of pizza, beer, and dice, as Ric and Kent resumed weekly SW Risk after a long layoff over the holidays. Obviously, nephews Peter and David taught me well, as I quickly crushed Darth Nadir while holding the slimy green Hutts to a miserable three resource planets.
The second game started off with a more concerted joint effort by my opponents to keep the Rebels in check. Even so, when the green hoard swarmed out of the Core Worlds, they were brought up short by a timely "Clumsy as he is stupid" faction card. As the Hutts regained there edge and trundled towards victory, once again a cleverly played faction card nearly undid him. But alas, a bad roll is a bad roll and all the bonuses in the world could not recover.
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