Wednesday, November 20, 2013

Rebel Leader Han Horak Claims Victory

As the seventh turn began, there was only one hope for the Rebels and it was a forlorn one:  destroy the Death Star, overrun the starbase garrison on Sluis Van, and attack a second starbase on Excarga.  With Sluis Van destroyed, there was no chance of an indirect assault through that flank.  At least there was a half a chance that the Emperor was hiding under one of these two starbases in that sector.

But I get ahead of myself.  First there was a turn of Imperial conquest, with the storm troopers resisting the Rebel's initial attacks and then swarming over lightly held Rebel outposts.  The Hutts gradually expanded their influence.  The Death Star on Omwat stifled any efforts to control the Wild Space.

Then the Rebel forces had an uncommonly good run and set the Imperial battalions back.  The Hutts struck sharply at the Empire as well.  And in turn, the storm troopers continued to punish the Rebels. 

In the third turn the Rebels continued to focus on outlying single garrisons, using a bomber plus overwhelming concentrations of troops to cause large numbers of casualties.  The Hutts continued to gain strength and obtained a threatening number of systems.  The Empire responded by setting lose the Death Star, destroying Sullust and its garrison of four Hutt legions, a significant blow to the Green Hoard. 

On the fourth turn, the Rebels finally swept from Mimban to Byss, past the starbase on Bakura, and on to Bespin for control of the Ison Corridor.  The Hutts attacked out of Kessel and across the El'Rood Sector as far as Hoth, denying the Rebels that sector.  Then they went one further and captured Bespin.  The storm troopers replied by concentrating on the Mid Rim to good effect.  However, their assault pulled up short after their attack with three 6s was defeated by a single defensive roll of 6.  And only two systems later, Darth Kent rolled three 6s again only to be similarly stopped by a single defensive roll of 6.  (If you listen carefully, you can hear is cries of anguish.)

By the fifth turn, the Rebels were struggling to recover lost ground and assemble a fleet with a significant concentration of forces.  The Hutts used powerful faction cards to cripple Rebel defenses and destroyed their major concentration.  In the end they were in control of 8 resource planets, including both in the Core Worlds,  The Empire stuck back against the Hutts in the Mid Rim and then used the Death Star to take out Duro and a small Hutt garrison.  

Finally, on the sixth turn the Rebel tide was beginning to return, but only barely.  The Hutts who had been largely neutralized, were still not to be dismissed as they regained both strength and systems.  Many non-Hutt resource planets had only single garrisons.  The Emperor made his appearance (finally) and a slip of Darth Kent's tongue let loose the secret location (not that it mattered). 

With an assembled fleet and reinforced legions on Derilyn, the Rebels attacked Sullust, a starbase protected by the Death Star.   Fortunately, the Rebels had card bonuses, Force Meter bonuses, and a faction card that allowed two dice to be rerolled.  In the end they added up to 19 and the Death Star was crushed.  A hard fought battle on Sullust ended with a weakened Rebel force.  Those three legions faced a single garrison of the Empire's best at Eriadu.  When they failed to hold, the Rebels found that the Emperor was indeed their prisoner.  Victory Rebels. 

Saturday, November 9, 2013

Damn Those Hutts, Damn Them to Hell

Pepperoni pizza and beer, definitely the high point of the evening.  After that it was just laser blasters, death star superlasers, and mayhem.  Darth Horak took on the dastardly Rebel Leader LaBan and Kent the Hutt. 

We knew we were in for something special when the Empire let the Hutts get six resource planets straight away.  He then dumped over a dozen legions onto Omwat while the Rebels loaded up their Wild Space garrisons and the Hutts put a sizeable force on Elom.  The resulting battle left the Rebels crippled and the Empire in full control of the Wild Space.  The Hutts made a hasty retreat with most of their forces intact.

Unbeknownst to the Rebels, the first starbase out concealed the Emperor and it protected the Wild Space from the Hutt's significant forces on Sluis Van.  Early on the Empire was able to destroy Gamorr and it's Rebel garrison with the Death Star.  Thereafter, the Rebel counter-attacks on the Empire continued to grow.

Meanwhile, the Hutts held on to Bespin, Sluis Van, Sullust, Kessel, Ord Mandell, and Tatooine.  Battles raged in the Core Worlds as the Hutts struggled to take Balmorra and move on to Duro.  In the Mid Rim the Rebels and Hutts fought a seesaw series of battles that left both sides dangerously weak, but the Hutts closing in on 7, then 8, and finally 9 resource systems.  But each time the Rebels pushed them back, occasioning a frustrated fist blow to the table that registered 7.6 on the Galactic Richter Scale.  (Today, three days later, I found four Hutt game pieces scattered around the game room.)

In turn four a huge force of Storm Troopers were assembled on Omwat, poised to overrun the Hutts on Sluis Van and Sullust.  As luck would have it, the "Money is Power" faction card in which "The orders never come" stopped the assault cold.  This gave the Hutts the breathing time to muster a force to attack across the Mid Rim.

When the Hutts started picking off Mid Rim planets in order to cement their victory, they had to veer around the asteroid field where Gamorr once orbited.  Even with five additional legions on Bothawui, the Storm Troopers could not stop the Hutts.  The surviving green hoard simply went around the blockade via Toydaria and Falleen to reach their tenth planet, Rodia.  Victory Hutts. 

Saturday, November 2, 2013

Trifecta Averted, again

With Kent's recent victories as Empire and Hutt, Ric and I graciously permitted him to pick up the Rebel forces and try for a trifecta.  As Darth Karl, I loaded up on Elom in the Wild Spaces and blockaded them with a garrison on Gamorr.  Ric in his alter-ego of Peetza da Hutt snagged Bespin, Duro, Sullust, Sluis Van, and Ord Mantell. 

The Rebels quickly knocked off the lightly defended Hutt systems and a few of the Empire's outlying ones.  But with overwhelming forces on Elom, the first wave of Storm Troopers captured the Wild Space after a bloody battle with high casualties on both Rebel and Imperial sides.

The initial starbase went on Corellia as a distraction to pull the Rebels away from the Wild Spaces.  Amazingly, the lone garrison survived the first assault. 

The Wild Space was reinforced with starbases and the Death Star sacrificed the lone garrison on Gamorr to block that egress.  Later the Death Star was able to destroy the Hutts on Sluis Van, but a faction card allowed the Hutts to take away the final blowee-upee card (that's the technical term). 

The Rebels finally were able to use a faction card to invade through the asteroid field where Gamorr once orbited.  That denied the Empire the Wild Space bonus, but the Death Star was able to protect the Emperor in Elom.  Imperial forces also made serious sweeps of the Ison Corridor. 

While Rebel and Storm Trooper struggled in the Wild Space and the Ison Corridor, the Hutts patiently gathered their strength and their faction cards for their final push.  Victory came in the sixth turn, as Peetza da Hutt denied General Wood his trifecta. 


Sunday, October 27, 2013

Two Thirds of a Trifecta, again

Well, the dice were with Mssr. Wood this past week.  With a high roll to start, he chose Hutts.  Ric went with the E-Vile Empire, leaving yours truly with the Rebels.  In a daring variation, the set up left the Hutts with 6 planets and the Rebels with much of the Mid Rim.  

Out of the gates, General Karl did quite well, capturing the El'Rood Sector and setting the Empire back significantly.  The Hutts gradually gained strength and the Emperor's storm troopers were able to push the force meter farther to the dark side with each turn.

The turning point was when the Death Star destroyed the garrison at Sullust.  A turn later and a second system, Byss, was eliminated.  With the force meter pegged and the El'Rood bonus lost, it looked like a sure win for the Storm Troopers.

But in Sith Laban's efforts to claw his way back from the initial setbacks, he left the Hutt's too strong.  A lucky run and a faction card straight gave Kent the Hutt his second victory and two thirds of a trifecta.  But next week, he must win as the Rebel faction... a desperate and forlorn hope.

Saturday, October 12, 2013

Resumption of Hostilities

After nearly six weeks without a battle for galactic supremacy, dice-driven hostilities resumed this week after Ko Palace take-out.  Horak the Hutt, recently returned from Planet Caledonia, faced off against Rebel Leader Ric and Sith Lord Wood.

With a strong position in the Wild Space, it wasn't surprising that the Hutts were able to control that sector by the second turn and hold on to it for the duration of the war.  The Rebels also started strong, very nearly sweeping the Outer Rim.  Faction cards let Rebel Ric push the force meter far to the light side.  However, the dice and the faction cards still favored the Storm Troopers.  Darth Kent was able to reclaim the Outer Rim from the Rebels, capture the El'Rood Sector, and even destroy the large Rebel garrison on Bespin.

Somewhere along the way, the cask-strength Campbeltown Whiskey came out.  After that, the quality of strategic thinking rapidly declined among the Hutts and Rebels. 



With the Rebels reeling from the Imperial counter-attacks and the Scotch, the Hutts reinforced their 15 legion assault force with a capital ship and struck back at the Empire, taking a round-about path through Mon Calamari all the way to Sluis Van and Sullust.  But eight resource planets were not enough.

Armed with a faction card straight and a small fleet, Darth Kent plowed through the remaining Rebels, surprising the Hutts at Yavin 4, and finished the game on Turn 5.  Victory Empire.


Wednesday, September 4, 2013

Catch-up Time

8/15 -- Kent won.  Maybe someday I'll remember what happened.  He was probably a Hutt. 

8/22 -- Ric won.  I think there were opportunities for everyone, but in the end, the Peetza da Hutt pulled it out of the fire. 

8/29 -- With the nephews from Vermont in town, there was only one way to avoid a total victory by the Easterners:  split them into opposing factions.  In a rare 5-player game, the Imperial Ric and David took on the Rebellious Kent and Peter (with a nod to Karl the Hutt). 

Despite my best efforts, the Hutts were only able to claw their way once up to six resource planets.  Meanwhile, the Empire inexorably ground down the Rebels and finished them off in turn 6. 

Game -- Empire.

9/1 -- With Ric and Kent otherwise occupied, we had just a couple hours to knock out a final game before the Vermonters headed out to the airport.  Sith Lord Karl took up the Imperial Storm Troopers.  Peter donned the Rebel crown.  David the Hutt filled out the final force for our 3-way battle for galactic supremacy. 

In a now classic move, the Empire quickly overran the Wild Space and fortified both points of egress with starbases and the Death Star.  Even with the Emperor in play on the first turn, he was safe behind layers of defenses. 

The Rebels responded with an all-out assault on the Ison Corridor and gained an off-setting sector.  The Hutts nearly captured the Mid Rim as well. 

Even so, the Storm Troopers suffered severe losses as the force meter moved to the light side.  The Hutts looked poised to win, when the Rebels made a desperate attack on the Death Star with minimal faction card assistance.  Luck was with them and they were able to enter the Wild Space, defeat a second starbase, and attack Elom.  Victory there resulted in the capture of the Emperor.

Game -- Rebel. 

Friday, August 9, 2013

Third Consecutive Hutt Victory (sort of)

The usual suspects conspired to meet at Ric's place for tamales and burritos while Marlene was out of town.  Twas a good thing that we only had a couple beers and a bottle of Cab -- lesson learned from last week. 

After eating our fill, we had the usual crazy dice rolls before things settled down with Ric as Peetza da Hutt, Kent as the e-vile Emperor, and I was stuck with the luzer Rebels.  The setup was a little strange with the Storm Troopers and the Rebels giving the Hutts two shots at claiming their fifth resource planet, which they eventually accepted. 

The Emperor placed his first starbase on Sluis Van but both failed to sweep the Wild Spaces clear of Hutts and to block the Wild Spaces with the Death Star.  Then the Rebels had an exceptional round with 8 consecutive victories as they rolled from Bespin all the way to Topowara.  It looked like the Empire was already on the way down.

But the Storm Troopers slowly fought their way back from the brink of defeat, blew up Sullust and Rodia, and pretty much hammered the Rebels back into place.  The Force Meter got pushed to the extreme darkside, so faction cards flooded in. 

But while that was going on, the Hutts amassed 15 planets, 7 then 8 of them resource planets.  When they cashed in a huge straight and thought to win the game, a single Rebel garrison at Bespin held off 7 invading Hutts and denied them victory.  But with 5 new faction cards, time was running out.

The Empire made a valiant attempt to halt the Hutt swarms, but was thwarted at Nar Shaddar by a stubborn Hutt resistance.  The Rebels abandoned the Ison Corridor and made a desperate effort to take out the Emperor, but they guessed poorly and only knocked out a couple ordinary starbases.  The Hutts were able to capitalize on the resulting weakness and their superiority in faction cards to bring on board 7 + 4 legions to finish off the lightly held Imperial resource planets. 

Victory Hutts.